Anyone else notice this on the new ships for the upcoming wave? 3 of the 4 ships have 1 agi and the final has 2 agi.
I'm curious to know how well these ships will play against each other (as they seem to be counters for one another), let alone hold up against ships like the Firespray/Falcon/Interceptor/E-wing alll which have fantastic token generation, extra firing arcs, extra hp, or extra defense.
You also have the issue of the IG's which tend to hold HLCS in their cannon slots with gunner abilities allowing for an average of 3-4 hits per attack.
I'm more curious on what exactly these ships plan to do and how they plan to do it. Will they be useless without ordinance? Will they have generous pilot skills or stay towards the low end?
We all know how hard it can be to take a B-wing out some games. Will these ships be able to put the same type of consistent damage out. Of course the greatest question of all what is there weakness and how to exploit it.
Right off the bat it appears that raw damage like the HLC would fare greater than the mangler against targets such as these, OR, ordinance that generates hits like the concussion missile (depending on what is done).