For this example I'll be using the Hallway Fizzgrid below.
The hallway:
[*][*][*][*][*]
[*][*][*][*][*]
[_]
[_]
[T]
[_]
[_]
[2][3][_][_][_]
[_][_][_][_][H]
[1][4][_][_][_]
[*][*][*][*][*]
[*][*][*][*][*]
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Here T represents a trooper and H represents Han Solo.
Spaces 1, 2,3 and 4 are spaces taken up by a Nexu.
Han grants bonuses to an adjacent defending space of +1 surge cancel.
In this case if the trooper chose to attack space 2 the Nexu would be granted this bonus.
The attacker could choose to target space 4, they still have line of sight as the Nexu does not block line of sight to itself and the trooper can trace LOS.
When rolling and checking for accuracy does the trooper need to have 3 or 4 points of accuracy?
I'm assuming it's 4 as the attacker must declare a target space, but the RRG under attacking defines targets as a hostile figure, not space.
The way I read the rules the attacker could target the Nexu, and choose the rear space as the targetted space for drawing LOS etc, but the check accuracy step only requires accuracy to count spaces to reach the target. It seems like an easy way to game the system to require one less accuracy and avoid Han's ability.