Just a bit of question my local group has been throwing around.
What is the absolute minimum number of fighters you should bring to cover your bases (let's say in tournament setting)?
My two cents:
3 A-Wings for Rebels if you take a 2 Anti-fighter Capital
-There are only 6 turns in a game so if you can engage the majority of enemy fighters for 3 turns (lose the first turn for movement, lose a turn for moving after being engaged, last turn to try and do some lasting damage but could be difficult with quick rebel ships moving farther away), by sending the A-Wings out one at a time. The A-wings speed and health are key here and ultimately you want to catch the fighters at the correct time an at least the A-Wing generally won't die from 1 starfighter attack.
-Counter 2 and capital support means you can give a decent fight if you think you won't get swamped and may prolong the A-Wings just long enough.
4-6 Tie Fighters for Imps
-Just drown them in bodies, one smoldering 8 point Tie wreck at a time. I'd push for 6 Ties just because Imp ships tend to be less maneuverable/slower than the rebel equivalent which means they still might be in a danger area after a furball ends, keeping an extra Tie or two glued to your capital ship is good insurance against this. Simpler and easier to pull off than the rebel equivalent since Ties are so cheap.
Note: I may do a write up on starfighter combat later (was originally just going to provide it to some of the beginners in our group) if people are interested.