what grinds my gears about x wing players

By ctsparky, in X-Wing

My advice is get off the forums and play the game.

The forums get people worked up about things that are rarely as frequent as a vocal minority presents them.

Playing the game against the fantastic community this game has will convince you of my previous statement.

Can´t like this one enough.

Not meant to chase the OP, but it is a good point to show what this is all about; a really fun game.

People complain, people stall, people make mistakes. Have fun, be a bit forgiving and relax.

You´ll reap what you sow...

1. People who treat every game like a role-playing game. You know, the genre where the rules are made up and the points don't matter? Yeah, that's not the kind of game that I like, and that's not what X-Wing is.

2. People that don't understand that there is a problem when the ships that are beloved by the most people are doing poorly in the competitive scene that goes beyond game balance. X-Wing is an amazing game by its own right, and I would keep playing it without the IP, but the IP is why a lot of people get into the game, and having the most important ships in the IP not matter in the game (X-Wing, TIE Advanced) is a problem for the people that play for the IP.

3. Weak players who complain about the competitive nature of tournaments and demand that tournament players play sub-optimally like they do. It's not like tournament players go barging into these people's kitchen tables and pick-up games and make them play a certain way, yet they feel like they have the right to tell others how to play the game.

Hey man,

How much of the above have you witnessed in our X-Wing community? It's not anything that I've noticed being a problem, but if you do know people who want more story in their games, please send them my way. I'd be happy to distract them for you.

Not just for x wing but for all games (and life in general really): respect how others play the game. Also generally speaking I think a tournament is targeted at competitive people and games days/club meets are focused on casual players, but you don't need to parade around like a peacock and condescend someone with different tastes if they rock up to that event.

Poor MajorJuggler. The amount of effort he has put into Mathwing is incredible and so are the amount of false assumptions people make of it! He receives a lot of manufactured flak for game elements he has already taken into account and also receives criticism for modeling limitations that he already has, quite openly, communicated. And whenever his work is misunderstood (despite his detailed threads that cover all of this!), he is very graceful in his responses. He has never claimed that Mathwing was the be all, end all tool to measure balance, yet he is often treated as if he made that claim!

Cheers, MJ, keep up the good work!

Poor MajorJuggler. The amount of effort he has put into Mathwing is incredible and so are the amount of false assumptions people make of it! He receives a lot of manufactured flak for game elements he has already taken into account and also receives criticism for modeling limitations that he already has, quite openly, communicated. And whenever his work is misunderstood (despite his detailed threads that cover all of this!), he is very graceful in his responses. He has never claimed that Mathwing was the be all, end all tool to measure balance, yet he is often treated as if he made that claim!

Cheers, MJ, keep up the good work!

It's OK. Plenty of the feedback is good, and I do it more for myself than for the betterment of the community anyway (shocking!). It's not like I lurk on the forums trolling with Math posts looking for likes. ;)

Poor MajorJuggler. The amount of effort he has put into Mathwing is incredible and so are the amount of false assumptions people make of it! He receives a lot of manufactured flak for game elements he has already taken into account and also receives criticism for modeling limitations that he already has, quite openly, communicated. And whenever his work is misunderstood (despite his detailed threads that cover all of this!), he is very graceful in his responses. He has never claimed that Mathwing was the be all, end all tool to measure balance, yet he is often treated as if he made that claim!

Cheers, MJ, keep up the good work!

The good doctor has always been very reasonable about the limitations of his model. Sadly, many people quote his model as the be all end all decree from the heavens about ship balance, and I think that is an incorrect view and (hopefully) what people are disagreeing with.

Poor MajorJuggler. The amount of effort he has put into Mathwing is incredible and so are the amount of false assumptions people make of it! He receives a lot of manufactured flak for game elements he has already taken into account and also receives criticism for modeling limitations that he already has, quite openly, communicated. And whenever his work is misunderstood (despite his detailed threads that cover all of this!), he is very graceful in his responses. He has never claimed that Mathwing was the be all, end all tool to measure balance, yet he is often treated as if he made that claim!

Cheers, MJ, keep up the good work!

No we do not treat the code monkeys like people it gives them ideas!

You know what really grinds my gears? When you can't find the droids you're looking for...

The one and only post to rule them all!

Good morning,

I'm a relatively new player to the X wing game, and since I do love the game and the general balance that FFG has managed to keep I've gotten into the deep end (Mistakes were made) and gotten onto the forums and started listening to podcasts.

Heck I've even read the Thrawn trilogy; (which I hope that eventually we see something from those books)

But there have been a couple of things that do slightly aggravate me in regards to the players, community, and game in general, so I wanted to make a rant style post to just get it out in the air.

Please consider my thoughts as coming from an outsider, and in this vein maybe it will put a different perspective on what I'm hearing, and what is being said.

Before I do list my issues I do want to state that as a whole I really like the game and the community, and that there are no "deal breaker" type problems I see.

  1. The inevitable stalling for time complaint: I've already addressed this before as my first post to the board https://community.fantasyflightgames.com/index.php?/topic/129510-intentionally-stalling-a-game-for-time/?p=1393262 but I wanted to clarify this post. You will never get a definite answer to whether a person is stalling, and you need to call over a judge. If you are like me and a slow player via paralysis through analysis (which is why I was chosen to do that job) then I suggest that you start practicing preparing your moves ahead of time, timing yourself, and repetitively playing your squad so that you are faster on your dials. On my games that I play I try to be finished with all of my dials within 3 minutes. But I am also actively changing my dials while my opponent is moving so that I can have the dial ready (I just check it before placing it on the board). This is after all supposed to be a fast paced, reactionary dogfight style game.
  2. X ship is broken: While many ships are not the best, and that FFG has tried to implement changes (via titles and modifications, which I think have gone well) I tend to think that many of the ships are fairly well balanced. They create these ships and are often always trying to give new mechanics (to keep the game fresh, ie M:TG). Also ships definitely favor a playstyle, and as the meta changes certain ships will become more or less useful. Not every ship needs to be totally equal. And I see many posts on how the _______ is horrible, or broken.
  3. The wild speculation on what Wave X is bringing. This complaint is much more mild, but I do believe that waves are happening too fast, and although I like the timing of new waves just before regionals, that we will run out of ships. I do like some speculation, but if you look at the first page of this board it is nothing but that..... Calm down guys we will get to it eventually.
  4. That flying casual seems to be going away. It was refreshing to hear the tales of people helping other players during a regional event. It was nice to see empathy from one player to another. I do understand competition, and I do feel that the letter of the law does need to stand for Worlds, Nationals, but to hear of a qualifier and the relaxed atmosphere tends to have been lessened. This is a shame. This one trait perhaps is what most drew me into the game, and in practice I see less and less of this.

And that is about it for me.

What grinds your gears? how is my perspective skewed or just plain wrong? I want to hear your thoughts.

I disagree with every single point you've made here. I will explain point by point.

1) X-wing is not a faced paced game in the sense games like Uno. It "feels" like a high speed dog fight. It is faster than most table top war games thanks to the flight system and the dials. At its heart though, this is a game a chess.

2) The only ship that is horribly broken is the poor Advanced. That fix is coming. Every other ship has its place in the game. We all know this, some of us just wish our favorite ship could have a bigger role.

3) It's something to talk about.

4) Fly Casual is alive and well. YOU are a part of this just as much as the guy sitting across from you. Have fun, winning or losing. If the dice are treating your poorly be sure this does not translate to your mood. If the player across from you is enjoying his win a little too much, start enjoying it with him. You'll be amazed at what a "nice bit of piloting" compliment will do to change to mood of the game.

We are all stewards of the game. Fly Casual.

Stone 37,

You make some valid points but please allow me to counterpoint:

I disagree with your point of X wing being chess, or rather that it should be considered as much. The box of x wing states that it is a tactical space combat game, and even on the back of the box it states that X wing is a fast paced game of tactical space combat.

I do understand the point of you thinking of it as chess, but with chess there became a problem.. over-analysis. To the point that they added in clocks specially made for this purpose . I really do not want to have to implement the use of a clock or timer just to plan moves.

The second point (TIE Advanced) I have no argument with you. in fact I think we are speaking very similarly.

The third point I also agree. You will see that I don't mind SOME speculation.. but people here can get overboard.

The fourth point: I agree that I need to show the mantra of fly casual, and I will. I already do when I'm playing at my house, but I do find that flying casually is seemingly losing steam. At least at my local store.

Poor MajorJuggler. The amount of effort he has put into Mathwing is incredible and so are the amount of false assumptions people make of it! He receives a lot of manufactured flak for game elements he has already taken into account and also receives criticism for modeling limitations that he already has, quite openly, communicated. And whenever his work is misunderstood (despite his detailed threads that cover all of this!), he is very graceful in his responses. He has never claimed that Mathwing was the be all, end all tool to measure balance, yet he is often treated as if he made that claim!

Cheers, MJ, keep up the good work!

It's OK. Plenty of the feedback is good, and I do it more for myself than for the betterment of the community anyway (shocking!). It's not like I lurk on the forums trolling with Math posts looking for likes. ;)

YOU DON'T NEED THAT MATH-STUFF FOR US TO LIKE YOU!

:D

WonderWAAAGH, I never said I would let him redo the move, he had made the mistake, and I would point out how I could easily send him off the board. I think claiming that doing what I suggest would not help them learn is a big assumption to make. Does not matter where they end up, the mistake is a mistake and they will usually end up in a bad position for themselves. What I have a problem with is players using it to get an automatic kill from this mistake rather than attempting to shoot down a now vulnerable ship skilfully. You are playing by the rules...but then there is HOW you play by the rules and how you interpret those rules (speaking of, the rulebook does not state "if near the edge of a board and your opponent performed a red move while stressed, fly him off the board!"), and in my book flying someone off the board is a really childish and extremely unfair move to pull, especially when your opponent is already losing to you and you have a ship that can fire in any direction. Its not like your going to miss the opportunity to fire at it this round.

I believe it is my right to believe what I want to believe, and while yes I think Fly Casual is abused, I also think there are cynical people who say it is being misappropriated to justify poor sportsmanship on their part (not bad rule following, but bad execution of said rules as outlined above). There are guilty parties on both side of the argument. Likewise it is your right to believe that it is a perfectly justified way to play, I am merely getting my personal feelings about it out there. If I was commentating on an X-Wing game on stream and I saw this, I would call the player out on it for poor sportsmanship, and not regret it one bit.

WonderWAAAGH, I never said I would let him redo the move, he had made the mistake, and I would point out how I could easily send him off the board. I think claiming that doing what I suggest would not help them learn is a big assumption to make. Does not matter where they end up, the mistake is a mistake and they will usually end up in a bad position for themselves. What I have a problem with is players using it to get an automatic kill from this mistake rather than attempting to shoot down a now vulnerable ship skilfully. You are playing by the rules...but then there is HOW you play by the rules and how you interpret those rules (speaking of, the rulebook does not state "if near the edge of a board and your opponent performed a red move while stressed, fly him off the board!"), and in my book flying someone off the board is a really childish and extremely unfair move to pull, especially when your opponent is already losing to you and you have a ship that can fire in any direction. Its not like your going to miss the opportunity to fire at it this round.

I believe it is my right to believe what I want to believe, and while yes I think Fly Casual is abused, I also think there are cynical people who say it is being misappropriated to justify poor sportsmanship on their part (not bad rule following, but bad execution of said rules as outlined above). There are guilty parties on both side of the argument. Likewise it is your right to believe that it is a perfectly justified way to play, I am merely getting my personal feelings about it out there. If I was commentating on an X-Wing game on stream and I saw this, I would call the player out on it for poor sportsmanship, and not regret it one bit.

This is exactly what people are talking about when they complain how the term, "Fly Casual" has been taken by the, "militant casual" and is used in such a manner to justify sloppy play and stigmatize players following the rules.

This is why no one ever calls a judge over or asks for a rules clarification, because if they do there is a pretty good chance the opposing player will be offended by it.

Unless it's their first handful of games don't give players massive breaks like that. If they fly their 60 point Decimator off the board I guarantee they won't ever do it again. If someone forgets to cloak their Phantom with ACD and you don't let them, they'll be super observant of their actions from then on.

In a casual game it is better to remind someone to do their actions, that way you get practice flying against a list being flown optimally instead of winning because your opponent was forgetful.

I just started playing the war hammer conquest LCG. My regular opponent after a few games has progressively stopped letting me take things back or perform forgotten things whose trigger phase has passed. I got pounded hard by him because I forgot a trigger. Now I won't ever forget that trigger again. He's not being a ******, I'm actually glad he's starting to do this.

In a casual game...

Good post :)

But I'd like to expand on this a bit. Far too often people seem to act as if every game they play is either a casual one, or a competitive one. Which is not true at all.

I play plenty of X-Wing for fun, the most I get out of it is bragging rights. No reward, no prize, no points, the results of the game don't matter in the least, other than it ended and someone won.

In games like that, if you want to allow someone to take moves back or even go as far as performing a move you think is good when they do a red while stressed. That's up to you and the people you're playing with.

IMO you're not doing them any favors by letting them get away with sloppy play, but for some people they simply don't care enough to play correctly. They are only interested in pushing some toy ships around the table, so things like proper order or nested actions just don't matter to them.

They're also the type of person who will never show up for a tournament, and may not even ever show up to play at a LGS.

But if you're playing in a league, or at a tournament, then the rules are in fact different, and what people expect is also different. At my league we fly casual, we play by the rules, don't let people take back actions, and will fly someone off the table if possible. But we're never nasty about it. We don't gloat or jeer when someone makes a mistake. We will let things slide from time to time, like last time I let someone move all his interceptors and take actions for them at the same time. Because it was the first round and he put a lower PS pilot behind a higher PS one. After the 2nd round it was no longer an issue.

But the problem is far too often people use Fly Casual as an excuse for bad play or mistakes. They forget to barrel roll, or recloak and expect the other person to let them fix their mistake. They use Fly Casual as a shield to protect them from bad play, and a sword to attack someone who calls them on it, or takes advantage of their mistakes.

If you're playing a casual game with people who just don't care much, you should be playing differently than you do when you're at regionals, but you should never use Fly Casual as an excuse for playing like you do at home.

I have to admit I'm a bit of a cutthroat in my tournament games. I'm very respectful and I don't gloat or jeer and I'm very nice to my opponent but I don't let them get away with sloppy play nor remind them of their upgrades etc I feel it isn't my place to do so (with the exception of rebel captive because it ALWAYS has to happen). I also expect nothing less from my opponents as well (that includes respect and not helping me with my actions and capitalizing on my mistakes etc). Now with all that being said if my mates and I are practicing for games or just playing for fun I'm super casual about it.

I hate how people misuse the word militant, because you won't just shut up and let the other guy express their view unopposed your a militant these days.

No one's aggressively telling you that you must let people take missed actions or change their dials if they mistakenly fly off the board, they are saying you would be a good sport to do so.

I don't think people would get so very hurt if they didn't on some level think maybe the "militant" casuals might be right.

In my mind, the whines and moans of certain people on this thread are proof that the flying casual is operating EXACTLY as it should.

they are saying you would be a good sport to do so.

And they're wrong, that's not what being a good sport means to me. And since the term is very, very subjective in nature. What someone else thinks it means doesn't really matter. But it is the epitome of bad sportsmanship to try and shame someone else into playing the way you think they should.

Which is something we see all the time here with the Fly Casual battle cry. People expecting to be able to fix mistakes or not see them capitalized on in the name of fly casual. If you don't let them, then you're a WAAC jerk.

Also as my final thought on this thread, which will go the same place all others like it go...

The moment you tie Fly Casual or Good Sportsmanship into allowing someone to fix a mistake, or mean you can't fly them off the table. Then that is in fact the de facto expected behavior.

Edited by VanorDM

Which is something we see all the time here with the Fly Casual battle cry. People expecting to be able to fix mistakes or not see them capitalized on in the name of fly casual. If you don't let them, then you're a WAAC jerk.

Yes. We see it "here". As in, online. However, I have never encountered someone claiming that either in tournament or league play in real life. I'm sure there is the rare instance of a jerk doing this, but for the most part this notion of someone using Fly Casual as a way to force their opponent to let them take back a move just seems like a web forum creation.

so...are we saying that we should fly casual but not look like we are trying to fly too casual?

Edited by nathankc

Poor MajorJuggler. The amount of effort he has put into Mathwing is incredible and so are the amount of false assumptions people make of it! He receives a lot of manufactured flak for game elements he has already taken into account and also receives criticism for modeling limitations that he already has, quite openly, communicated. And whenever his work is misunderstood (despite his detailed threads that cover all of this!), he is very graceful in his responses. He has never claimed that Mathwing was the be all, end all tool to measure balance, yet he is often treated as if he made that claim!

Cheers, MJ, keep up the good work!

No we do not treat the code monkeys like people it gives them ideas!

except - this judge says we should treat monkeys like people: http://www.npr.org/blogs/thetwo-way/2015/04/21/401219719/n-y-judge-grants-legal-rights-to-2-research-chimps

....then she kind of took it back: http://www.npr.org/blogs/thetwo-way/2015/04/22/401519113/n-y-judge-amends-habeas-corpus-order-for-chimps

:blink:

Edited by nathankc

Poor MajorJuggler. The amount of effort he has put into Mathwing is incredible and so are the amount of false assumptions people make of it! He receives a lot of manufactured flak for game elements he has already taken into account and also receives criticism for modeling limitations that he already has, quite openly, communicated. And whenever his work is misunderstood (despite his detailed threads that cover all of this!), he is very graceful in his responses. He has never claimed that Mathwing was the be all, end all tool to measure balance, yet he is often treated as if he made that claim!

Cheers, MJ, keep up the good work!

No we do not treat the code monkeys like people it gives them ideas!

except - this judge says we should treat monkeys like people: http://www.npr.org/blogs/thetwo-way/2015/04/21/401219719/n-y-judge-grants-legal-rights-to-2-research-chimps

....then she kind of took it back: http://www.npr.org/blogs/thetwo-way/2015/04/22/401519113/n-y-judge-amends-habeas-corpus-order-for-chimps

:blink:

[insert offensive remark about women changing their minds here]

If I were to screw up and my opponent had the option to fly me off the board I hope he or she does just that. If I ended up winning that game and he had let that ship live I would feel like a douch. It would be robbing me of a satisfactory victory.

Edited by Trajan1

Good morning,

I'm a relatively new player to the X wing game, and since I do love the game and the general balance that FFG has managed to keep I've gotten into the deep end (Mistakes were made) and gotten onto the forums and started listening to podcasts.

Heck I've even read the Thrawn trilogy; (which I hope that eventually we see something from those books)

But there have been a couple of things that do slightly aggravate me in regards to the players, community, and game in general, so I wanted to make a rant style post to just get it out in the air.

Please consider my thoughts as coming from an outsider, and in this vein maybe it will put a different perspective on what I'm hearing, and what is being said.

Before I do list my issues I do want to state that as a whole I really like the game and the community, and that there are no "deal breaker" type problems I see.

  1. The inevitable stalling for time complaint: I've already addressed this before as my first post to the board https://community.fantasyflightgames.com/index.php?/topic/129510-intentionally-stalling-a-game-for-time/?p=1393262 but I wanted to clarify this post. You will never get a definite answer to whether a person is stalling, and you need to call over a judge. If you are like me and a slow player via paralysis through analysis (which is why I was chosen to do that job) then I suggest that you start practicing preparing your moves ahead of time, timing yourself, and repetitively playing your squad so that you are faster on your dials. On my games that I play I try to be finished with all of my dials within 3 minutes. But I am also actively changing my dials while my opponent is moving so that I can have the dial ready (I just check it before placing it on the board). This is after all supposed to be a fast paced, reactionary dogfight style game.
  2. X ship is broken: While many ships are not the best, and that FFG has tried to implement changes (via titles and modifications, which I think have gone well) I tend to think that many of the ships are fairly well balanced. They create these ships and are often always trying to give new mechanics (to keep the game fresh, ie M:TG). Also ships definitely favor a playstyle, and as the meta changes certain ships will become more or less useful. Not every ship needs to be totally equal. And I see many posts on how the _______ is horrible, or broken.
  3. The wild speculation on what Wave X is bringing. This complaint is much more mild, but I do believe that waves are happening too fast, and although I like the timing of new waves just before regionals, that we will run out of ships. I do like some speculation, but if you look at the first page of this board it is nothing but that..... Calm down guys we will get to it eventually.
  4. That flying casual seems to be going away. It was refreshing to hear the tales of people helping other players during a regional event. It was nice to see empathy from one player to another. I do understand competition, and I do feel that the letter of the law does need to stand for Worlds, Nationals, but to hear of a qualifier and the relaxed atmosphere tends to have been lessened. This is a shame. This one trait perhaps is what most drew me into the game, and in practice I see less and less of this.

And that is about it for me.

What grinds your gears? how is my perspective skewed or just plain wrong? I want to hear your thoughts.

I disagree with every single point you've made here. I will explain point by point.

1) X-wing is not a faced paced game in the sense games like Uno. It "feels" like a high speed dog fight. It is faster than most table top war games thanks to the flight system and the dials. At its heart though, this is a game a chess.

2) The only ship that is horribly broken is the poor Advanced. That fix is coming. Every other ship has its place in the game. We all know this, some of us just wish our favorite ship could have a bigger role.

3) It's something to talk about.

4) Fly Casual is alive and well. YOU are a part of this just as much as the guy sitting across from you. Have fun, winning or losing. If the dice are treating your poorly be sure this does not translate to your mood. If the player across from you is enjoying his win a little too much, start enjoying it with him. You'll be amazed at what a "nice bit of piloting" compliment will do to change to mood of the game.

We are all stewards of the game. Fly Casual.

Stone 37,

You make some valid points but please allow me to counterpoint:

I disagree with your point of X wing being chess, or rather that it should be considered as much. The box of x wing states that it is a tactical space combat game, and even on the back of the box it states that X wing is a fast paced game of tactical space combat.

I do understand the point of you thinking of it as chess, but with chess there became a problem.. over-analysis. To the point that they added in clocks specially made for this purpose . I really do not want to have to implement the use of a clock or timer just to plan moves.

The second point (TIE Advanced) I have no argument with you. in fact I think we are speaking very similarly.

The third point I also agree. You will see that I don't mind SOME speculation.. but people here can get overboard.

The fourth point: I agree that I need to show the mantra of fly casual, and I will. I already do when I'm playing at my house, but I do find that flying casually is seemingly losing steam. At least at my local store.

The term "fast paced" gets used by just about everything. Heck, that term shows up on my Axis and Allies game (which is anything BUT fast in its actual round times). X-wing is closer to chess than it is many other games. If had had to come up with a game comparison, I'd say Archon. (http://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark) This is a video game that models itself after the strategic elements of Chess, but adds the chance and variability of arcade combat.

There is a flow to X-wing and it comes in two stages. One round IS chess where both players plan their next move. The next is simulated combat with the actual movements, actions, and attacks. The first part of a round is noticeably longer at times than the second.

While we may run into those who do not Fly Casual at times, we the flame keepers, will preserve the tradition by encouraging others to....

Fly Casual.

This is exactly what people are talking about when they complain how the term, "Fly Casual" has been taken by the, "militant casual" and is used in such a manner to justify sloppy play and stigmatize players following the rules.

First, there is no such thing as the militant casual. There are people who don't like the idea of giving breaks, and there are people who like to give (and receive) breaks. Being polite to your opponent, not gloating in victory or pouting in defeat, these things aren't sportsmanship. They're just manners. Common courtesy.

Sportsmanship is just giving the other guy a hand, even when you don't have to. When the rules don't require it, and indeed when it might even be to your disadvantage. That's what sportsmanship is. Now of course there are many complexities involved, some opponents might be insulted if you try and give them a break, but that's where a players people skills come into the equation and I'm sure no one here needs me to break that down for them.

Some people refuse to do anything not required of them by the rules and whenever possible, make choices that are the most to their advantage regardless of their opponents feelings on the matter. These players are not displaying good sportsmanship. Now bear in mind what I said above about reading your opponent and treating them accordingly, not all players WANT to be given a break, but the fact remains that giving breaks is what defines a good sport from someone who is just polite. If people who refuse to give breaks are tired of being labelled as not-good-sports (which can be different from being an actively BAD sport) then perhaps they need to look inwards, and not blame others.

I don't have any complaints for playing in-person. But this one really offends me for some reason and happens way more than it should on Vassal.

Complaining about dice. Especially after losing.

I'm guilty of frowning once in a while when I roll a hand full of blanks; but pointing at the dice after a loss implies that you lost due to luck and that's outright insulting to your opponent and his/her strategy/list.

The first time I won on Vassal, without any congratulations my opponent immediately started reporting my dice results (can be done here for those who are interested) without asking me. Then continued to point out how lucky I was with attack dice and how unlucky he was with defense dice. That's such a huge bummer for the victor and completely sours the joy that this game is supposed to bring.

If you're interested in dice stats, by all means look them up but please keep them to yourself unless your opponent wants to know too.

Edited by zerotc

I don't have any complaints for playing in-person. But this one really offends me for some reason and happens way more than it should on Vassal.

Complaining about dice. Especially after losing.

I'm guilty of frowning once in a while when I roll a hand full of blanks; but pointing at the dice after a loss implies that you lost due to luck and that's outright insulting to your opponent and his/her strategy/list.

The first time I won on Vassal, without any congratulations my opponent immediately started reporting my dice results (can be done here for those who are interested) without asking me. Then continued to point out how lucky I was with attack dice and how unlucky he was with defense dice. That's such a huge bummer for the victor and completely sours the joy that this game is supposed to bring.

If you're interested in dice stats, by all means look them up but please keep them to yourself unless your opponent wants to know too.

Edited by Hujoe Bigs