Since Alex mentioned that wave 7 would help ordnance and bombers.
My group has been testing different idea's with scenarios by our GM.
This weekend we got to try another:
Ordnance Fix:
A timing shift correction (Like the Decloak updated);
An ordnance phase that takes place immediately before combat phase. Fire all ordnance according to PS just like combat phase, then start combat phase as normal. That is a timing fix. It allows you to attack two times in the same turn. Once with ordnance and then again with your primary weapons. Simple fix no card changes. Also this will help weaken the overuse of cannons since they are secondary weapons. No changes to any ordnance cards or other rules.
My group has been testing this in some of our games this weekend. The GM told us about his idea last week and asked us to build lists accordingly for this week. It's fun to use a as PS1 bomber to strip tokens on Ordnance phase. Then fire primary weapons in the same turn. Works very nicely
We still need to test it more, but it appears to be a pretty good fix. Hopefully FFG will do something like this. It makes Ordnance carriers useful again and team players.
eagletsi
Edited by eagletsi111