is wave 7 actually bringing an ordinance fix?

By thebigeb2589, in X-Wing

Or is that speculation because of all of the bombers in it? I'm really hoping it does cuz I'd love to be able to use all my torpedoes and missiles. Was there an actual announcement that I missed?

The designer (Alex Davey) said so in an interview.

Edited by Veldrin

What is wrong with it right now? Is it just that no one uses it because you need a target lock, have to spend that target lock to shoot (so you don't get it to reroll), and only get one shot whether you hit or not? Or is there something I am missing?

What is wrong with it right now? Is it just that no one uses it because you need a target lock, have to spend that target lock to shoot (so you don't get it to reroll), and only get one shot whether you hit or not? Or is there something I am missing?

Pretty much everything you said and high point cost. No one knows what the fox will entail either.

If it doesn't this forum will explode.

Praxis effect and everything.

That was the implication we had before we had any details about the wave itself.

To me, the biggest issue with this wave is that it really feels like they spent almost an entire wave on a fix like this. Could we really not do Bomber Aces? I know they have said they won't do card packs, but why not for something like this? It really feels like these choices were primarily made for the fix, which just seems like a backwards way to expand the game.

The fix should be coming, I just hope it wasn't as a major of an influence as it seems.

What is wrong with it right now? Is it just that no one uses it because you need a target lock, have to spend that target lock to shoot (so you don't get it to reroll), and only get one shot whether you hit or not? Or is there something I am missing?

It's not worth the points compared to the primary weapon attack.

His exact words were "fans of the bomber will be happy with wave 7"

That was the implication we had before we had any details about the wave itself.

To me, the biggest issue with this wave is that it really feels like they spent almost an entire wave on a fix like this. Could we really not do Bomber Aces? I know they have said they won't do card packs, but why not for something like this? It really feels like these choices were primarily made for the fix, which just seems like a backwards way to expand the game.

The fix should be coming, I just hope it wasn't as a major of an influence as it seems.

Think about it this way: by giving the Rebels and the good guys a bomber each, they make it much easier for people to buy ships for the faction they want, while still getting at least a few goodies.

I assume Scum will also get a few new ordnance upgrades along with this wave, but I'm not sure what they might be.

What is wrong with it right now? Is it just that no one uses it because you need a target lock, have to spend that target lock to shoot (so you don't get it to reroll), and only get one shot whether you hit or not? Or is there something I am missing?

That, plus even if you hit a ship with a missile or torpedo, and it's still around, your Y-Wing or Tie Bomber will have some difficultly finishing it off.

His exact words were "fans of the bomber will be happy with wave 7"

Which could also mean that he thought the Punisher would please Bomber fans since it's a 'roided up Bomber.

so, any speculation on a (possible) fix based off these two ships?

maybe fire two ordinance at the same time? That would be pretty nasty!

Sounds like he was just talking about the new tie Bomber. Why would anyone think otherwise?

Sounds like he was just talking about the new tie Bomber. Why would anyone think otherwise?

In the same interview while discussing various "fixes" he was quoted as saying “Bombers need a reason to shoot missiles and bombs.”

http://www.jodocast.com/2015/02/22/x-wing-qa-with-designer-alex-davy/

Edited by Funkleton

Thematically, the K-Wing and the TIE Punisher are both ships we would expect to see loaded down with ordnance. They are also both really big for small ships, which means they are likely to be in the $20 MSRP size package we saw with the StarViper. If they come with the same quantity of upgrade cards the StarViper did (in the 8 to 10 range), that sets them up pretty well to give us all the cards we might need for whatever ordnance rebalancing the developers have in mind. Like the Autothrusters in the StarViper, they will probably give us two copies of the key cards, whether those cards are Modifications, Systems, Torpedoes, or Missiles. Even if the rebalancing comes through a Title, as long as it isn't specific to a ship type, I bet we'll get more than one.

Also, because the TIE Punisher has boost, I wonder if we will get a copy of Autothrusters in there. FFG is usually pretty good about doubling up on some of those really key cards.

Thematically, the K-Wing and the TIE Punisher are both ships we would expect to see loaded down with ordnance. They are also both really big for small ships, which means they are likely to be in the $20 MSRP size package we saw with the StarViper. If they come with the same quantity of upgrade cards the StarViper did (in the 8 to 10 range), that sets them up pretty well to give us all the cards we might need for whatever ordnance rebalancing the developers have in mind. Like the Autothrusters in the StarViper, they will probably give us two copies of the key cards, whether those cards are Modifications, Systems, Torpedoes, or Missiles. Even if the rebalancing comes through a Title, as long as it isn't specific to a ship type, I bet we'll get more than one.

Also, because the TIE Punisher has boost, I wonder if we will get a copy of Autothrusters in there. FFG is usually pretty good about doubling up on some of those really key cards.

Key cards?

I think they just double up on cards they know are not being put in multiple expansions.

If it doesn't this forum will explode.

Praxis effect and everything.

Ordnance was bad since the beginning, and it would really benefit all factions to make it worthwile. So why the hell would they not finally fix it?

His exact words were "fans of the bomber will be happy with wave 7"

Yes, all this talk of "fix" is likely to leave people disappointed, as that seems more extreme than what was said. Classic quote escalation through telephone effect? Or did he mean fix? Come on card previews to give us some actual details!

I think that the 'fans of the bomber will love wave 7' quote implies an ordnance fix.

I also think that the design team is aware of how bad all the ordnance is besides for a handful of them, so it wouldn't make sense for them to add ships that obviously fill the super ordnance carrier role to a game where regular ordnance carriers are already cabbage tier.

I'm still sticking with the quote from Worlds. "Big plans for the Bomber..."

I see lots of talk that ordnance is bad, - sometimes really bad... but what does that mean?

Some ordnance is fairly reliable, some fairly well costed. The older ones tend to be not as great - but outright bad? maybe not. Depends a little on which ship they are on, and what kind of game you're playing. In casual, they're fine, flavorful, and ok.

In competitive play, some ordnance is questionable - the real issue being that it's a gamble, you're not sure that you're going to do well with it. When that one shot cluster missile one shots a loaded tie bomber - that 4 vs 30 point trade is pretty darned good - but the chances of that happening are quite slim. In general, this is what we're talking about - and ordnance vs return is generally not worth it - but off by how much? Would you take a proton torp at 2 points? Also, note the difference between a proton torp on a y-wing vs a proton torpedo on an HLC b-wing. - one get's 4 die shots at range 2-3, the other gets 2 die shots. There's clearly variance in the worth of ordnance in different places. A Proton Rocket can be reasonable. - List dependant.

The mechanic itself, has only one major drawback, and that's the P.S. can of worms, I can't get my lock on you if I move first, and then you can range me out of firing my shot on the second turn. This is a whole game of controlling range on the approach to fire the ordnance.

But In epic play, Ordnance tends to have quite a nice place. - And this is saying little of 2 points for guaranteed damage in a seismic charge - which can hit a whole smattering of ships...

I don't think Ordnance needs a "Fix" - at least not equally across every option. For competitive play in the 100 point game, maybe it could use some icing to make it worth taking more often - I'd call that a tweak, or push - not the flat out overhaul that many on these forums seem to be clamoring for - at least that's how I'm interpreting many of the comments on ordnance.

My take is this. Some upgrade that lets you fire ordnance and still primary weapon Attack in the same turn. I'm thinking perhaps an ordnance phase before combat phase. Fire all ordnance according to ps the start combat phase as normal. That is a timing fix. It allows you to attack two times in the same turn. Once with ordnance and then again with primary weapons. Simple fix no card changes. Also this will help weaken the overuse of cannons since they are secondary weapons.

My group has been testing this in some of our games. It's fun use a as ps1 bomber to strip tokens on ordnance phase. Then fire primary weapons in the same turn. Works very nicely

Edited by eagletsi111