Tie Fighter Barrel Roll

By jammyjamjam, in X-Wing Rules Questions

Hi All,

I'm sure it has been answered clearly elsewhere, but I haven't found the answer:

  • Can a Tie Fighter perform a barrel roll during the combat phase?

Cheers

Assuming it can perform an action during the combat phase, it can perform a barrel roll action.

Other than that, you can perform one attack during the combat phase. Nothing else. You cannot skip your attack in order to barrel roll instead.

Thanks. If I understand correctly, then - I may avoid an attack during the combat phase by doing a barrel roll if that would take me out of range or the firing arc.

You move your ship, then take an action. That takes place before the combat phase.

If you choose barrel roll as you action and that moves you out of the opponents range or firing arc. Then during the action phase you could possibly avoid the opponents primary attack.

Remember there are plenty of upgrades that make ships able to fire outside there firing arc.

There are 4 phases to each round, highly simplified of course

Planning

-both players set all dials simultaneously

Activation

-starting with lowest pilot skill first, each ship is activated 1 at a time. Each ship reveals their dial, then takes an action (if able)

Combat

-starting with the highest pilot skill, each ship may attack a target

End

-cleanup, etc

Actions typically only take place during the activation phase and only a few cards bypass that rule. Actions are done right then, with most involving receiving a token.

Focus: receive a focus token to use later

Evade: receive an evade token to use later

Target Lock: receive a blue target lock token and place a red target lock token

Barrel Roll: perform a barrel roll action now (no token to use later)

Boost: perform a boost action now (no token to use later)

So back to the barrel roll question. No, a tie fighter can't use a barrel roll action during combat to get out of arc since the actions would have been done before you get to the combat phase.

This is where pilot skill comes in. An academy pilot (pilot skill 1) would move and perform an action before an X-wing pilot like Rookie Pilot (PS 2) so using a barrel roll would be difficult to avoid the x-wing's firing arc. But if the Tie was a higher PS like Mauler Mithel (PS 7), then he would move and perform an action AFTER the lower PS X-wing. He would have the advantage of moving last and thus being able to choose to barrel roll and possibly get out of the way.

Unless of course there is an even higher PS enemy fighter, but that's the pilot skill war.

I'm sure it has been answered clearly elsewhere, but I haven't found the answer:

  • Can a Tie Fighter perform a barrel roll during the combat phase?

Thanks. If I understand correctly, then - I may avoid an attack during the combat phase by doing a barrel roll if that would take me out of range or the firing arc.

Since you seem to have a problem understanding:

NO.

IF, and this is a big IF, you can somehow get to perform a barrel roll during the combat phase you may be able to roll away from fire before getting shot at. The key here is that you'd need some way to perform the action during the combat phase and most of those are very specific to certain ships. They ways I can think of that would allow a ship to perform a BR during the combat phase are:

1. Jake gets passed a Focus token (most likely from Garven or Kyle) during the Combat Phase.

2. Cracken shoots at someone and then passed an Action to a ship that can BR.

3. Turr takes a shot and then can perform his after attack action allowed by his pilot ability.

Are there any that I'm missing?

Edited by StevenO

squad leader + isard + experimental interface, probably the most ridiculous way

squad leader + isard + experimental interface, probably the most ridiculous way

But a way to do it. Granted when it requires three specific things the utility seems to be diminished.

squad leader + isard + experimental interface, probably the most ridiculous way

But a way to do it. Granted when it requires three specific things the utility seems to be diminished.

Still, being able to reliably pass an action to a squad mate at the start of the combat phase is not nothing. Perhaps married to 1-2 low PS bombers loaded with ordnance? The bombers can focus as their action and then wait until the combat phase for one of them to get a TL on the best target after movement.

squad leader + isard + experimental interface, probably the most ridiculous way

But a way to do it. Granted when it requires three specific things the utility seems to be diminished.

Still, being able to reliably pass an action to a squad mate at the start of the combat phase is not nothing. Perhaps married to 1-2 low PS bombers loaded with ordnance? The bombers can focus as their action and then wait until the combat phase for one of them to get a TL on the best target after movement.

Do you really want to spend 21 points* on firing a torpedo?

* Ignoring the cost of said torpedo, Isard, her ship (which would have to be a Decimator), and the fact that your opponent has to help you along by damaging the Decimator before you can even start doing any of this.

Edited by DR4CO

Yeah, I worked it up in a squad builder and it barely left any points for the rest of the squad.

Boy, I hope this ordnance fix is good.

Or we can do it the easy way and just use Turr Phenir...

Vader plus squad leader is ps9, so pretty close to the combat phase. I mean, vader is even on the **** SL card.....

Vader plus squad leader is ps9, so pretty close to the combat phase. I mean, vader is even on the **** SL card.....

Acting last during activation is effectively the same as acting first during combat but you throw more ships and then that goes out the window.

Vader may often be able to BR into a firing position or out of a firing arc but not always and it certainly wouldn't apply to any TIE Fighter.