Hello, I have recently started up a Rogue Trader game, one where my players are very much into what is happening and everything but we have a very slight problem. They do not wish to do any of the 'work', i guess you could say. They want to go out and just have crazy adventures, which honestly is not hard to do, but the problem is they also have a slight problem of " This planet is now mine, suck it!" plant a flag and then they move on and leave, expecting the people they left there to do it for them or for everything to work out.
I have told them this, and they basically told me that they don't want to deal with any of that and they simply want to move on to the next planet and deal with that. From what I can tell, Rogue Trader is suppose to be a game where dealing with starting up a planet or having to deal with political stuff, which apparently my players either don't want to do or IRL they aren't good at it. So, this leads to the main issue. How does a Rogue Trader grow in power without basically having to do these 'boring' things? Should I just have it be a off screen kind of thing, and if so how do I implement that kind of thing into the game in a semi-balanced way?
Also, I looked at the Stars of (Whatever Word) and the random planet generators and I don't understand how that works at all, so if someone could help me with that as well I would be very happy.