I am a board game fanatic. In addition, due to the fact that it is very difficult for me to get around, I like board games even more, as it provides me a mode of entertainment. As a result, I play many games, and am often provided new games by friends as gifts, etc.
I was just given such a game the other day, which has a very interesting mechanic, one that I think would be cool for Descent to implement, perhaps for their co-ops.
The game is called Betrayal at House on the Hill. For our example, let's assume 5 people are playing.
In essence, all 5 people play and work together to explore a house. Much like Descent's co-ops, the board pieces are only placed out as you explore. As you move through doorways and new openings, new board pieces are placed. The House actually has 3 different floors as well.
Now the interesting mechanic. Based on certain events, calculations, and charts, a Haunt is triggered. Once the Haunt is triggered, 1 of the five people betrays the other 4. At that point, the group of 4 people get a manual and read a "quest" which provides them their goals and winning conditions. The other person (the betrayer - the Haunt) also gets their own manual which provides him/her their goals and winning conditions. Each of these groups of people read their own information in a separate room ... the information is secret.
Then the game continues playing 4 against 1.
There is a large amount of replayability, the house is always different, the Haunt trigger is always different, etc.
I am tempted to try and come up with something like this for a Descent co-op. I think it would bring the best of both worlds.
Thoughts?