Hey, so, I'm having trouble understanding how you determine a Critical Hit during void combat. What I've got so far:
- if the weapon's Crit Rating is met but all the damage is absorbed by Armour, the target loses 1 point of Hull Integrity and you roll 1d5 on the Critical Hits table;
- if the ship is Crippled and you do damage exceeding the target's Armour, the Critical Hit result is the amount you exceed it by;
but what about if it isn't Crippled and you do exceed their Armour? Is it the damage dealt or a 1d5 roll or something else entirely?
In the example given, where a lance does 9 points of Hull Integrity damage, the player rolls a d5, but that means it's impossible to, say, get a lucky hit on the target's bridge even if you do 40 points of HI damage in one go.
Examples:
Ship has 60 HI & 3 AP (cos Mathhammer), gets Critted but takes no damage = 59 HI and 1d5 roll on the Crit table.
Ship has 0 HI & 3 AP, takes 10 damage = 7 on the Crit table.
BUT
Ship has 60 HI & 3 AP, takes 10 damage = 53 HI and... 1d5 on the Crit table again?
That means that you can ONLY get a result of Surly Techsprites or Decapitation once the ship is already Crippled - which just feels weird.
Thanks in advance.
EDIT: Having re-read the section on Criticals I realise I was parsing it wrong; the text reads "If the shot does not do any damage to Hull Integrity, inflict 1 automatic point of damage. Then roll 1d5 on the Critical Hit chart and apply the result to the target." I thought the "Then roll 1d5..." was still referring to "If the shot does not do any damage..." but I see that it's describing the standard Crit procedure.
Nothing to see here, move along.
Edited by LoneKharnivore