did we need another turret :( really?

By thebigeb2589, in X-Wing

a) The ventral guns aren't obstructed by the sensor array.

b) The tiny blind spot that the dish causes the dorsal turret can be alleviated by the Falcon doing something as simple as rolling, like, ten degrees toward the thing it wants to shoot at.

c) If we're drilling down to this level of nit-picky fidelity, how come the fixed-forward guns on the X-Wing and TIE fighter have a 90-degree firing arc?

d) Because, at the end of the day, firing arcs in this game are a bit of a hand-wavey abstraction, in the same way that manoeuvre templates and ship bases are.

e) Chill.

Eh, I don't see how angling the turret would improve the experience. Given that the complained about ships (The Falcon, Outrider, and Decimator) have 2 turrets, they'd have two rotating arcs, and if you seriously can't get a ship in arc with that you are doing something seriously wrong. So all it'd do is hurt the turret upgrade slot, which isn't exactly dominating the metagame.

Pretty much this. And as Fickled already said himself.

Turrets are not too strong, so why would you introduce such a cumbersone mechanic to a well-working game?

Also these ships are not **** battleships that need a minute to traverse a turret. In the time a fighter maneuvers, a turret would also have turned!

I fail to see how moving a single token around four arcs would be cumbersome. It's not exactly rocket science. The only real problem with it is that it is logistically improbable to issue corrected bases for all the ships that need it, plus FFG's policy to never fix things in retrospect. Sadly, we'll probably never see it come to pass on that basis.

Any objections based on lore are basically irrelevant, or we'll never hear the end of how the Tie Defender should turn better and should fire its ion simultaneously or how the X-wing is not properly represented and ordinance is all a crock of ****... Gameplay, above anything, is the #1 priority. Otherwise, your two turret Yt-2400 and VT-49 would be getting 2 attacks and we'd be in twice as much ****. There is very good reason why they don't

as to why, I already said so several times. Turrets diminish an otherwise well-working game. I hope the turret-less presence of scum and the 2-dice/SLAM K-wing are signs that FFG realized that their efforts to limit primary weapon turrets in wave 5 failed and are aiming not to repeat similar mistakes.

But i don't see why they should complicate or weaken turrets in any way. I just don't see the necessity. They are nicely balanced right now and far from unbeatable. If you think they are not fun like this, well then that's not my problem really XD