put simply, fat turret hate is more because they deny the opposing player the opportunity to do much of anything meaningful outside of aligning arcs and throwing dice. Even blocking is questionably useful because you need as much dice as you can to get through the always on offense an defense and the action denial gives you minimal benefit for voiding the shot unless it stop the turret cold in front of your squad or bang smack on an asteroid.
FFG has apparently been learning from their initial mistake, though. Wave 5 had an attempt to make turrets more interesting by emphasizing their positioning over their fatness (oicunn's ability and chiraneau's range limitation, the mara jade & ruthlessness upgrade and the bomb slot, plus the YT-2400 packing arc-locked cannons on an awful 2-dice primary and the "doughnut hole" created by the outrider HLC combo), it just wasn't enough.
Again, though, the K-wing promises to side-step every single issue related to fat turrets minus having the horrible turret rule (though even that is diluted by a mere 2 die base). Until more of wave 7 is spoiled, ordinance continues to be positioning dependent (Front-arc aside from Nera, and needs to have a target-lock or focus to fire placing importance on being able to preform actions) and bombs are incredibly positioning dependent, the seismics even going so far as to ignore dice entirely.
The implicit emphasis on positioning will make the k-wing a far more interesting ship to try to enable/avoid than an overweight sack of dice
Edited by ficklegreendice