Ispher said:
shnar said:
Maybe Fatigue potions should work more like Healing potions, return a fixed amount of fatigue instead of returning maximum fatigue? Say, 4 or 5 Fatigue (so in the base game, this would retore all the hero's fatigues, but in RtL with max-upgraded hero, it would only restore about half).
-shnar
Not a bad idea. For RTL, I'd even go as far as equaling Fatigue potions with Healing potions, with both restoring 3 points each. In that case, you wouldn't have to limit Fatigue at all anymore.
Still, I'll suggest the following (very simple) 3 changes for our next RTL campaign (since our OL is reading this...):
1) Skills in razed places cannot be obtained anymore by any means;
2) Potions can be used only at the beginning or the end of a turn;
3) The bosses' life bonus scales with the campaign level (as in Sea of Blood).
I also proposed to the group that the chooses his treachery, but they refused; it seems we are going to stick with semi-randomized. Sissies.
On the other hand, I understand them because it could get a little repetitive... Still, it should get a little harder and we should have fun, which is all that matters.
I would seriously reconsider number 2. The drinking of potions mid-turn is one of the things that gives the heroes adaptability. Say you can 'just' reach a monster using up all movement and fatigue. As you round a corner, you get hit by a pit or crushing block. Now you're a sitting duck for the monsters. In your scenario, you will keep being a sitting duck. Otherwise, you'd have the ability to either blow a fatigue potion and reach your destination or gulp down an invisibility potion and let the critters do their worst. In any case, the hero adapts to the new situation, with what he's got available.
Limiting the potions that way, just hampers the heroes quite a bit on every sort of potion. If you want to hit the fatigue potion, and I can understand that, I'd much rather go for what Shnar suggested, and have it work more like a healing potion. Recovering 4 or 5 fatigue. I believe you take away some of the fun aspect of being a hero, when hampering the adaptability.