Hi:
I am a Lovecraft and board game fan, first off.
However, I originally liked Arkham and had a great time the first time I played, however I no longer enjoy it after 4-5 plays and find it a waste of time, BUT I want to understand why I should enjoy it. I'll post the reasons I don't like it so that those who regularly play it can address my concerns (if you would be so kind). I really would like to learn to enjoy this game, but I'm having an awfully hard time of it. I've even considered altering the rules to address some of my concerns, but am not quite sure how I would go about it yet.
1) My biggest concern is that there does not appear to be much strategy to the game (lack of gameplay depth?). Other than crossing my fingers and *trying* to seal gates, there appears to be no real strategy to beating the scenarios. Each location the players go to often has something bad happen, but it's necessary to go to the locations in order to get clue tokens or elder signs. Yes, I understand the game is "difficult". I like difficult games, but games with only pure chance as to whether I beat the game? I might as well sit at home flipping a coin, right?
P.S. This sentiment seems echoed by a couple of posts I've seen talking about game sessions. Victory or defeat appear to mainly be blind luck. Why spend 3-4 hours for that? Also, I've played with some of the expansions and those made the game almost no fun and in fact turned off 3 people who had never played it before.
2) The setup is complicated (small complaint), and combined with the long play time (3-4 hours) the almost-certainty of getting pummeled doesn't make me want to spend the time on the game. I don't have a huge amount of time to play games, why should I waste it getting reamed by Lovecraftian horrors esp. if I have no control over the outcome?
I played the game a number of times, and the more I played it the less I liked it. I really love how much depth there is to the characters and the story and the art, but the depth of actual gameplay (the reason I would buy it) does not seem to be there. Has anyone addressed this with house rules?
The whole game just seemed like an exercise in futility. Has anyone come up with house rules that adds more to the game allowing the players to have slightly more control over what happens?
So what's the hitch? Why do people like playing this game? Is it just the ambience it provides? I've run into a number of other people now who simply won't play the game for the same reasons I've given, but I'd *really* like to learn to love this game. Any suggestions? Please no flames, I'm really trying to have a constructive discussion here, and really enjoy the fact that Fantasy Flight has done so much to revive the board game genre.
Sorry if this has been posted some time in the past.
. But to get that far, you have done a lot of choices, most of them right ones, if you're in a position to win. I love that even if you've done everything right, you're not guaranteed a win until the game actually ends (gate bursts FTW
).