What kind of ship do you own?

By ECLIPSE1970, in Rogue Trader

I'm wondering what kind of ships do most of you have? Cruisers, Frigates, or ticked out Cargo ships. A buddy of mine has a copy of RT and let me look at it. So most of my previous questions were answered. Just wanting to know what other RT Cap'n's were commanding?

My group commands the Unshakable, a firestorm class frigate.

The Flower of Avern is a Sword Frigate, an ancient and wise starship with some Xenos weaponry. She was built on 56 Ship Points and is ready for any endeavour.

TheDarkeldar said:

The Flower of Avern is a Sword Frigate, an ancient and wise starship with some Xenos weaponry. She was built on 56 Ship Points and is ready for any endeavour.

That sounds pretty bad ass.

/Hey are you TheDarkeldar from TTG?

I'm curious, are your groups actually rolling to determine what type of dynasty they have (and thus what type of ship)? My group was planning on picking the type of dynasty we wanted to play, otherwise it seems like the flavor of the game would be left to chance.

I own the "Good Ship Lolly-f***ing-Pop".

Sorry, it's hard not to be bitter when the game is still "Not Yet Available".

My group rolled for their dynasty type. You can go either way, as choosing means it can fit your character idea while rolling keeps things fresh and random.

"Will I be a upstart noble with bright dreams and aspirations or the last of a dying line, doomed to misfortune and poverty?"

Also,

Maxim C. Gatling said:

I own the "Good Ship Lolly-f***ing-Pop".

Sorry, it's hard not to be bitter when the game is still "Not Yet Available".

Man up, Nancy.

My group will be cruising the cosmos in the Legacy of Incendia, a Lunar class Cruiser that was once a mighty ship of the line, possibly even a flag ship, given it's Bridge of Antiquity and the Demonsbane Hull. Their RT dynasty has fallen on hard times though and the ship is under armed and under equipped, though it is surprisingly maneuverable when engaged in combat (Wrothful Machine Spirit).

On the subject of ships, are there any published stats for smaller craft, such as guncutters and fighter craft?

Cervantes3773 said:

TheDarkeldar said:

The Flower of Avern is a Sword Frigate, an ancient and wise starship with some Xenos weaponry. She was built on 56 Ship Points and is ready for any endeavour.

That sounds pretty bad ass.

/Hey are you TheDarkeldar from TTG?

Yep, for some reason I lost my Darkeldar name here from the old forum, and by the time I re-registered it was taken (but there has been no activity on that name since it was registered, that I may later ask for the name later). Yeah I gave you a couple shout outs in your introduction on the TTG site.

I have been trying to drum up more RPG topics, with a Rogue Trader and Eclipse Phase thread there, so feel free to add to them.

I made the rolls myself, including the two for the ships character. The ship is one of the things that's helping to create the entire backstory for my group.

Cervantes3773 said:

My group rolled for their dynasty type. You can go either way, as choosing means it can fit your character idea while rolling keeps things fresh and random.

"Will I be a upstart noble with bright dreams and aspirations or the last of a dying line, doomed to misfortune and poverty?"

Also,

Maxim C. Gatling said:

I own the "Good Ship Lolly-f***ing-Pop".

Sorry, it's hard not to be bitter when the game is still "Not Yet Available".

Man up, Nancy.

Lemme guess...you've already got a copy.

Cervantes3773 said:

My group rolled for their dynasty type. You can go either way, as choosing means it can fit your character idea while rolling keeps things fresh and random.

"Will I be a upstart noble with bright dreams and aspirations or the last of a dying line, doomed to misfortune and poverty?"

Also,

Maxim C. Gatling said:

I own the "Good Ship Lolly-f***ing-Pop".

Sorry, it's hard not to be bitter when the game is still "Not Yet Available".

Man up, Nancy.

And you wonder why he told you where to shove your dice....

Max, what are you even doing on this thread? Next time you want to type what you're thinking, rip the 'Enter' key off the keyboard or something.

Our Rogue Trader was able to acquire a single retired Cobra-class Destroyer before being cast out into the void on the Warrant foisted upon him by an Inquisitor trying to bury her past. This tiny ship boasts a Lathe-pattern 2b Plasma Drive, a Miloslav G-616.b Warp Engine and little more beyond the bare minimum required to run a ship, the Voss-patternt Torpedo Tubes were kept in place and, upon the captain's insistence, room was made for a Temple Shrine to The God Emperor.

Upon stepping onto his Commerce Bridge for the first time Captain Darrias Petronius was handed a data slate informing him of the layout and vital systems of his new ship, the Gilded Cage. The captain was incensed as this was not the name he had picked for his ship. Included with the information was a handwritten note from the Inquisitor apologizing as there must have been some error made in the registration department regarding the name of the ship and that by reissuing the appropriate paperwork, provided with the note, in quadruplicate they should be able to get the appropriate name assigned within the decade.

Wow, a Three year thread necro, Back to the warp I say. That said, because this is a cool thread, even if its old.

The last ship we were using was the Contempt, a tempest strike frigate kitted for stealth and knife range domination. Good pirate ship.

In my game, we where able to procure a Hazeroth Class Raider called the Draconis ab Hebenin (Dragon of the Ebon Tree). We pumped it with a bunch of speed oriented components and Murder-Servitors, so we have a pretty nice hit and run/boarding ship

"Article of Faith" Orion class Transporter.

Nippy little blighter, with a bite to match!

Shard Cannon Xeno gun, which my Explorator makes sure is connected to the Power System and Ammo Feeds at all times (despite needing neither!).

Archeotech keel gun for run-and-gun manouvres

Tenebro Maze for the lolz! :)

Being "Planet-bound For Millennia", everywhere is covered in dirt and soil, and has strange vines growing in it. Odd-looking rat-type things skitter through the shadows.

Bridge-Crew Quarters are decked out in dark wood panelling, with brass fittings and large cogs and levers everywhere.

Our barracks, which can hold hundreds of armsmen, currently houses 30 Soldiers and a large pile of potatoes!

The Astropath keeps asking for a Choir-Chamber, but has to make do with one of the rear cargo holds.

Cargo Bay 7 (Previously "Airlock 3", controls still active but under sole control of Explorator) contains a Xeno Mind Worm, battered and broken, encased in concrete, boxed in lead and bound with ceramite reinforcings. If it appears to re-activate, I have a big red EJECT button for it!

Ale Golem said:

Our Rogue Trader was able to acquire a single retired Cobra-class Destroyer before being cast out into the void on the Warrant foisted upon him by an Inquisitor trying to bury her past. This tiny ship boasts a Lathe-pattern 2b Plasma Drive, a Miloslav G-616.b Warp Engine and little more beyond the bare minimum required to run a ship, the Voss-patternt Torpedo Tubes were kept in place and, upon the captain's insistence, room was made for a Temple Shrine to The God Emperor.

Upon stepping onto his Commerce Bridge for the first time Captain Darrias Petronius was handed a data slate informing him of the layout and vital systems of his new ship, the Gilded Cage. The captain was incensed as this was not the name he had picked for his ship. Included with the information was a handwritten note from the Inquisitor apologizing as there must have been some error made in the registration department regarding the name of the ship and that by reissuing the appropriate paperwork, provided with the note, in quadruplicate they should be able to get the appropriate name assigned within the decade.

The ship has spent a few extra weeks in port while the captain tries, in vain, to rectify the name registration "mistake". Some additions have been added as the captain decided to make the most of his situation, he has added a Broadband Hymn-Caster and had just enough time to have the prow armor and figurehead replaced with a Variable Figurehead. The new figurehead's billowing cloak wraps the prow as armor plating and its sword arm may be posed in one of three positions as its variance.

A group I Gm'd started out with the Cobra class destroyer: "Dagger in the Tempest". Early in the campaign they discovered the Planetbound hull of the Ancient Battlecruiser "Musashi" (A heavily modified Overlord class Battlecruiser!). The campaign has thus far focused on recovering this proud ship!

The van Baroque dynasty takes to the stars in the Rose Tattoo , a Havoc class Raider, which was recently fitted with some upgrades. Although she relies more on agility than raw firepower, with cunning manoevring we have managed to take down our fair share of Ork and pirate ships, and mostly recently managed to disable some Chaos space-stations when we were sort of lost (not really ofcourse, I knew exactly where we were, just not sure where we had to go....) in a warpstorm.

I'm currently playing the Lady-Captain of His Light Triumphant, a Dictator-class cruiser in the possession of House Morek. Lady-Captain Jesebelle Morek only recently took command of a vessel that's been through hell and back.

I don't know if it's legal by RAW, but we took a background package and rolled for the Machine Spirit and Past History as normal - the old girl's been part of a space hulk and stuck on a planet for Emperor-knows how long (not both at the same time, though, so either she's got bad luck or is just a ****-tough ship). The last word of the name comes from the history and how it's risen triumphantly after each event, the 'Light' comes from the batteries of las-broadsides and the Sunhammer Lance Battery in the prow. Well, that was how the group came up with the name; one of our players then went and wrote this description of it:

******************************************************************************************************************************************************************

Emperor and Imperium guard us, body and soul,
From newly born to ill and old,
So when calamity strikes and brings despair,
His light triumphant will be there.

-Emperor and Imperium, chorus, Collected Hymns

She waits at high anchor near Scintilla, undergoing final refit before the final push into the Expanse. Even above the glittering spires of the hives and the vast bulk of the refit station, our girl stands out as you approach by shuttle.

The first thing you notice is the lines. Even from a distance, the mismatch between her build and her bulk are apparent to the simplest planet-hugger. She's a cruiser all right - five kilometres of ceramite and steel with screen guns that could swat a hab block out of the void. But she's got the lines of a destroyer and the moves to match. When her engine roars and hurtles her through the void, she moves like a vessel half her size and a tenth her age and isn't ashamed of that fact.

Then the lights start becoming visible as you close, but not the normal scattering of void-facing hallways and corridors casting a feeble, flickering torch outwards. No, running from the bilge-deck all the way to the highest spires of bridge and navigation are blazing spotlights and null-flames beaming proudly into the eternal night. It'd be easy to think that she was afire on all decks, if the holographic flames didn't flicker as they licked into the void.

And when she joins battle, this lady doesn't go dark. She goes bright. See, most voidships douse lights and kill anything that shines on any spectrum in a fight - more out of tradition and fear than any real hope that it'll hide them. But when our girl gets in a scrap, she blazes light from prow to stern from every spotlight, window, and gap in her. She pours enough EM into local space to blind auspex, and if ships get into knife-fight range she takes delight into aiming her spotlights straight at the enemy's windows and sensors. Her comms blare Emperor and Imperium on every frequency her voice can hit, with a special emphasis on the chorus. The chorus has always been her favourite.

But it's not just for show - when it comes down to it, her light kills. Those macrobatteries will open up in an unimaginably beautiful and deadly salvo, vast pillars of white colour cutting through the void and into the enemy without a sound. Her lances can join in, adding their own brightness to the salvo and shearing through armorcrys as if it were butter. And through it all, the screen gun's microlasers slice enemy fighters and torpedoes out of the void with delicate taps and rapier thrusts. A full broadside can light up the night side of a planet with ease, and when all her guns speak a new sun blazes for a moment in near space.

Finally, you can make it out. The reason why members of the Mechanicus consider this appointment a great honour, despite the taint that still hangs over her owners. Her plasma drive, a thing from when Man conquered the stars with courage and arrogance that the Moreks still lay claim to, is visible clear through her skin. You can make out the outline glowing straight through God-Emperor knows how many layers of armour and hull, and the main power relays snaking out along the whole length of the ship give off their own bright afterglow. How visible light can get through that much is unknown, but the old deckhands say that the light she gives off isn't just excited photons jumping about. Her light, they say, is His light triumphant.

********************************************************************************************************************************************************************

Despite the description, she doesn't have Broadband Hymn Casters. The mention of extra manoeuvrability is from her having an Ancient and Wise Machine Spirit as well as the manoeuvrability bonus from the Space Hulk history, not to mention the modified drive from the planet-bound background. She's got a flight command bridge, a teleportarium, a medicae deck and a small craft repair bay (presumably one of Lady Jesebelle's predecessors added the last one to save on maintenance costs from the strike craft).

As for the strike craft - two squadrons of Fury Interceptors, a squadron of Starhawk Bombers as well as two half-squadrons of in-atmo craft; one of Thunderbolt Fighters and the other a mix of Valkyrie and Vendettas.

The game hasn't gone very long so far (the nature of play-by-post, sadly) and in our first space fight things aren't going well - a bad roll to fend off a boarding party knocked out our manoeuvring thrusters but our Seneschal's managed to convince the two raiders we're fighting (who presumably don't know that our steering's been blown up) to turn on the large transport they were working with by giving them job offers. I'm still debating what to have Jesebelle do with them, but presumably she'll entertain the idea of hiring them up until they get the Light's manoeuvrability back, or works out a way to sabotage their warp drives with melta bombs (or "Pulling an Olivares" for those who've read that AP on rpg.net) or some similar way to deal with them. The Morek Dynasty's been raided by pirates for a couple of generations now and Jesebelle's not the sort to just overlook such an insult.

ShadowFighter88 said:

I don't know if it's legal by RAW, but we took a background package and rolled for the Machine Spirit and Past History as normal - the old girl's been part of a space hulk and stuck on a planet for Emperor-knows how long (not both at the same time, though, so either she's got bad luck or is just a ****-tough ship). The last word of the name comes from the history and how it's risen triumphantly after each event, the 'Light' comes from the batteries of las-broadsides and the Sunhammer Lance Battery in the prow. Well, that was how the group came up with the name; one of our players then went and wrote this description of it:

It's not, but it is very fun to stack those! It makes a great reward from the GM for new ships as well.

Larkin said:

ShadowFighter88 said:

I don't know if it's legal by RAW, but we took a background package and rolled for the Machine Spirit and Past History as normal - the old girl's been part of a space hulk and stuck on a planet for Emperor-knows how long (not both at the same time, though, so either she's got bad luck or is just a ****-tough ship). The last word of the name comes from the history and how it's risen triumphantly after each event, the 'Light' comes from the batteries of las-broadsides and the Sunhammer Lance Battery in the prow. Well, that was how the group came up with the name; one of our players then went and wrote this description of it:

It's not, but it is very fun to stack those! It makes a great reward from the GM for new ships as well.

Ale Golem said:

Larkin said:

ShadowFighter88 said:

I don't know if it's legal by RAW, but we took a background package and rolled for the Machine Spirit and Past History as normal - the old girl's been part of a space hulk and stuck on a planet for Emperor-knows how long (not both at the same time, though, so either she's got bad luck or is just a ****-tough ship). The last word of the name comes from the history and how it's risen triumphantly after each event, the 'Light' comes from the batteries of las-broadsides and the Sunhammer Lance Battery in the prow. Well, that was how the group came up with the name; one of our players then went and wrote this description of it:

It's not, but it is very fun to stack those! It makes a great reward from the GM for new ships as well.

Are you sure it's not legal, background package cost ship points so I don't see why they wouldn't stack?

It's in ITS at the beginning of the Background package section. Something along the lines of "These packages replace the Machine Spirit Oddity and ..." Don't have my books right now or I'd give you an exact with page number.

Personally, I didn't find it changed a whole lot, just added flavor.

Ale Golem said:

Are you sure it's not legal, background package cost ship points so I don't see why they wouldn't stack?

Hate to give you a RAW deal, mate, but it isn't legal. Into the Storm, page 153: The background package is instead of rolling on the complications tables. I know, all those tasty, overpowered combinations, shot down in flames...

Cheers,

- V.

Our ship is the Sepulchre of Truth, a Mars-class battlecruiser. Currently lost somewhere beyond the Imperium after a failed warp jump and trying to make its way home with a rag-tag, bickering flotilla of merchantmen, nobles and others who we were supposed to be escorting to settle a new planet in the Koronus Expanse *coughjustlikeBattlestarGalacticacough*.

We have a Nova Cannon, Jovian-pattern launch bays, one plasma battery, one macrocannon battery (salvaged after a run-in with some Necrons who took exception to our Rogue Trader using our Pyros melta cannon to write his name across the moon they were sleeping on).

We also have a monster that prowls the decks, stealing away crewmen who dare to wander the corridors alone...

My player's House currently controls three ships of note:

The Majestic Labour - A jericho class pilgrim ship and the Dynasty flag ship. The Warrant holder is an NPC RT and Xenopile so the ship has a Ghost field, xeno laser grid and amble xeno habitat quarters for "visiting dignataries" and the Lord-Captains menagerie of xeno-beasts, flaura & fauna. The only ship-to-ship armament is some fore facing torpeado tubes and the ship carries additional armour for plowing straight through blockade lines and Imperial patrols...

The Penance of Iocanthos - A vagabond merchant trader, rescued from a Warp locked xeno world (see the Dark Frontier adventure - available for download from FFG) and leased from it's owners. The ship is currently doing "milk runs" transporting Styger milk from Fervious in the Calixis Sector to the Expanse, thanks to an exclusive contrcat the PC RT and Navigator were able to negotiate with the savage death cultists of the Fervian Milk & Dairy Farming Syndicate.

The Emperor's Bounty - A Lathe class monitor cruiser, recommisioned from a wreck salvaged from the Battleground. Pretty basically equipped at present to get it "space worthy" as soon as possible. Acts as the Dynasty's "troubleshooting" ship (and therefore the focus of the player's endeavours in the coming months).