Some of you have asked my to post our campaign rules here. Here is the first part, the mission cards. Basicly each side draws a mission card randomly before the game and doesn't showe it to the other side before they have completed it.
rapidshare.com/files/277651307/campaign_cards.pdf.html
The document is a regular pdf so anyone can read it, you need Adobe Acrobat or Acrobat reader to do it however. Please write a comment if you like it (and I am not sure why I put a Dr1 picture on observe enemy troop concentration, I was tired and like Dr1.
I will post more soon. I don't want to post the stuff openly but choosed to share a pdf on rapidshare instead, it is hard to post suff like cards here. This is of course only for personal use.
Here is tha mission text quoted at least:
Fighter Sweep:
Players will either start above the airfield or at the side of the map on their own territory at any altitude. All damage cards that aren’t empty results in 1 experience point. The mission is successful if the other side loses more scouts or if the enemy loses all their fighters/bombers.
Observe enemy HQ:
Players will either start above the airfield or at the side of the map on their own territory at any altitude. A fighter plane must fly straight over the target with a maneuver that is half maximum speed or lower. The observer cannot fire when he takes the picture. The pilot receives 10 experience points and the observer 20. The mission succeeds when the fighter returns home. The side doing this mission will have access to the additional fighter plane.
Observe enemy troop concentration:
Players will either start above the airfield or at the side of the map on their own territory at any altitude. The side decides on a special point of the map behind the enemy trenches and mark it down on a paper (squared paper or hexagon paper recommend unless you have a specific landmark there). The plane gets 3 xp for each time it flies over it with a straight maneuver maximum 75% of the planes max speed. The same fighter plane must pass the target 4 times for the mission to succeed. The observer cannot fire while observing. The side doing this mission will have access to the additional fighter plane.
Bomb enemy airfield:
Players will either start above the airfield or at the side of the map on their own territory at any altitude. For a successful bombing the pilot gets 10 xp and the observer 20. The side doing this mission will have access to the additional bomber plane.
Bomb enemy HQ:
Players will either start above the airfield or at the side of the map on their own territory at any altitude. For a successful bombing the pilot gets 10 xp and the observer 20. The side doing this mission will have access to the additional bomber plane.
Direct artillery fire:
Players will either start above the airfield or at the side of the map on their own territory at any altitude. The Fighter must fly straight for 2 full turns above or just behind the own sides trenches at lowest speed possible. The observer gain 20 XP, the pilot 10. The observer may not fire during the whole time; if he does they must start the 2 full turns from scratch. The side doing this mission will have access to the additional fighter plane.
Strafe enemy trench line:
Players will either start above the airfield or at the side of the map on their own territory at any altitude. The scout that does the strafing must do so at minimum altitude. Any turn he fires at the trench he will get 4 experience points (up to 20 experience points) and the same goes for the observer. You can of course not fire at an enemy and a trench at the same time. If 5 or more successful strafing took place the mission is counted as a success.
Balloon Busting:
Players will either start above the airfield or at the side of the map on their own territory at any altitude. Each balloon is worth 10 experience points and is also counted as a kill. The mission is successful if all enemy balloons are busted.
Scramble:
Players will start on the airfield at altitude 0. All damage cards that aren’t empty results in 1 experience point. The mission is successful if the other side loses more scouts or if the enemy loses all their fighters/bombers.
The following things also give experience points:
Shooting down an enemy aircraft:
25 Experience points and one kill. If several planes shoot at the enemy the same turn the pilot with the most experience will get the kill while all involved share the XP (if the points gets uneven the pilot actually firing the killing shot will get the extra XP).
Forced landing:
Forcing an enemy to land. 10 experience points.
Flying for a full turn:
1 experience point for the pilot.
Mission Successful:
10 experience points for all surviving observers, 5 experience points for all surviving pilots.
The original stuff waswritten in swedish so I might have misspelled or something... It is easy to add more missions.