If you don't like Wave 7...

By Wondergecko, in X-Wing

I can't believe your stupid enough and dense enough to want to quit X-wing over a single wave.

Dude,

Please observe Wheaton's Law

That laws void since he appeared in gods not dead a film all about being dicks to atheists.

That was a truly terrible film.

The lengths Kevin Sorbo and Dean Cain have to go to to get work these days is quite sad.

Will Wheaton wasn't in it tho - there was a character called Josh Wheaton

Thankfully there isn't a single Star Wars ship in the new release, so I don't have to worry about hating SW ships.

First off I take this statement as saying nothing in this wave is canon, but the Hound's Tooth is in TCW which is very much SW.

Well, I don't actually hate the Hound's Tooth. I've been too focused on the K-wing. The TIE monstrosity is pretty bad too. The Kihraxz is a poor, poor decision. They absolutely should have gone with the Dunelizard or the Vaksai instead. Both way cooler, and the Dunelizard makes way more logical sense. Not sure why they made that call. The K-wing is the only one I truly despise with every fiber of my being. But I see no reason to purchase any of them. And I hate the K-wing so much I may just not play the game rather than see it on tables.

And i just knew it too, and predicted it.

The Kihraxz is a heavy fighter, no? If it is it makes actually a lot of sense if you ask me. Kinda like the X-Wing for Rebels. A cheaper thing than the Viper, but heavier than a Z-95 or a Scyk...

Edited by ForceM

Thankfully there isn't a single Star Wars ship in the new release, so I don't have to worry about hating SW ships.

There are four.

When it comes down to it I guess I'm sore because Scum is having all the fun in this wave and the only toy the Empire getting is a cut-and-paste job of the bomber.

Little love for Imperial X-Wing fans, it seems. And now we have to wait half a year for the chance to get a prettier starfighter.

You're kidding, right? The Empire get the TIE advanced, the TIE interdictor and the goddamn freakin' Raider. And you're talking like the interdictor is the only ship the Empire has now.

Did you expect FFG to start doing six or seven ship waves? After Scum it was fairly clear that it'd likely drop to 3 from 4 for parity, but Scum gets an extra ship to catch up.

They absolutely should have gone with the Dunelizard or the Vaksai instead. Both way cooler, and the Dunelizard makes way more logical sense. Not sure why they made that call.

Because their source material isn't "ships Nightshrike is obsessed with only". Besides, the Kihraxz

...is already in the game's card art, which indicates it's a ship they've wanted to make for a while.

...fills the role they wanted the ship to fill of a 20ptish Scum X-wing.

...looks better than what's essentially a real world fighter jet with an extractor fan strapped to the bottom.

There is also a reason why all these other "cannon" ships were never used in the movies. They don't look good.

Canon. Cannon is very, very different.

And the reason the entirety of X-wing's reportoire doesn't appear in the films is because: A: they were thought up afterwards and B: the film doesn't need a bazillion ships.

The way I see these ships will either do one of two things.

  • Become powerful so that Wave 7 ends up introducing power creep
  • Become so ineffective they are used as much as defenders

Really? REALLY?

Why do you even play this game when you clearly have so little faith in the designers to balance the ships?

Ah man, if simply being Star Wars is enough to justify inclusion I hope wave 8 has Star Tours!!!!!

It's:

- Be Star Wars.

- Be permitted by LFL.

- Be a ship FFG wants to make.

- Serve a required or desired mechanical role in the game.

The fourth in particular is of note for Wave 7. We have superbombers for the Rebels and Empire because this is the ordnance fix wave. We don't even know how they play yet.

Edited by TIE Pilot

Thankfully there isn't a single Star Wars ship in the new release, so I don't have to worry about hating SW ships.

First off I take this statement as saying nothing in this wave is canon, but the Hound's Tooth is in TCW which is very much SW.

Well, I don't actually hate the Hound's Tooth. I've been too focused on the K-wing. The TIE monstrosity is pretty bad too. The Kihraxz is a poor, poor decision. They absolutely should have gone with the Dunelizard or the Vaksai instead. Both way cooler, and the Dunelizard makes way more logical sense. Not sure why they made that call. The K-wing is the only one I truly despise with every fiber of my being. But I see no reason to purchase any of them. And I hate the K-wing so much I may just not play the game rather than see it on tables.

I am just glad they took the K-Wing instead of that absolurely soulless other Whatitsname ship (Havoc? Was it that?)

And i just knew it too, and predicted it.

The Kihraxz is a heavy fighter, no? If it is it makes actually a lot of sense if you ask me. Kinda like the X-Wing for Rebels. A cheaper thing than the Viper, but heavier than a Z-95 or a Scyk...

Edited by Danthrax

I quite like the look of the Kihraxz, but it really should have had a Black Sun paint scheme rather than matching the Scyk's colours.

I think the katharzix is a little bland and forgettable, and hard to spell. Maybe that's why there's so little talk about it compared to that ugly k wing.

I don't have a fundemental problem with how the TIE Punisher looks or it's stats/actions, but I hope this isn't the death knell for the TIE Bomber.

Don't play Empire, but I've always love the bomber. And the alternate art card is great.

http://img4.wikia.nocookie.net/__cb20120107201103/starwars/images/4/42/ScimitarSquadron.png

I was actually hoping they would have a TIE Bomber aces pack rather than scimitar or punisher.

That said, it looks like the punisher will be interesting mix of stats with boost. Wonder how it will manage action economy to be able to boost instead of TL for ordinance. Obviously there may be change in ordinance mechanics so we will have to wait and see. What if Punisher has systems slot for FCS?

Edited by Rhoaran

I can't believe your stupid enough and dense enough to want to quit X-wing over a single wave.

Dude,

Please observe Wheaton's Law

That laws void since he appeared in gods not dead a film all about being dicks to atheists.

That was a truly terrible film.

The lengths Kevin Sorbo and Dean Cain have to go to to get work these days is quite sad.

Will Wheaton wasn't in it tho - there was a character called Josh Wheaton

I stand corrected then i thought he was a teacher in it.

They absolutely should have gone with the Dunelizard or the Vaksai instead. Both way cooler, and the Dunelizard makes way more logical sense. Not sure why they made that call.

Because their source material isn't "ships Nightshrike is obsessed with only". Besides, the Kihraxz

...is already in the game's card art, which indicates it's a ship they've wanted to make for a while.

...fills the role they wanted the ship to fill of a 20ptish Scum X-wing.

...looks better than what's essentially a real world fighter jet with an extractor fan strapped to the bottom.

It's cute cutting and pasting while removing all the logic behind the points I was making, but I'll reiterate them here. The Vaksai is the ship that's on their card art. The Vaksai is a medium fighter, which is what this ship seems to be from its statlines, whereas the Kihraxz is a light fighter. The Vaksai would have fit the role of 20 point scum X-wing. The Vaksai is much better looking, and clearly they were thinking of it, because it's on their card art.

However, my obsession with the Dunelizard aside, the Dunelizard is also a medium fighter. The Dunelizard is the direct upgrade of the Scyk in Star Wars Galaxies Jump to Lightspeed. The Dunelizard is made by MandalMotors, like the Scyk. The Dunelizard is a Hutt Cartel fighter (which is the paint scheme they used on their Kihraxz). So, the Dunelizard would have filled the role of scum X-wing much better than the Kihraxz because, unlike the Kihraxz, it's actually a medium fighter, and unlike the Kihraxz it is also the logical next step from the Scyk. That has nothing to do with my "obsession" and everything to do with the Dunelizard being the actual, in-game upgrade for the Scyk.

So, the decision to use a Black Sun light fighter in Hutt Cartel livery for their Scum medium fighter makes no sense, no matter how much you cut and paste and how many snide remarks you care to make.

Edited by Nightshrike

im concerned about the frequency of new ships and the changes they have on the game. It is needed but does it need to happen quite so fast? There is power creep with pretty much each new expansion which means to stay competitive u need to buy them.

I can agree with you on the frequency of release in general, as last year felt like a whirlwind and I'd like to enjoy current things a bit longer than we've had a chance to. That said, if you mean you need to buy new ships for "fixes" I can understand that (though I'm fine with it). However, I don't really see the need to buy them to "stay competitive." I think that if a person didn't like Scum, for example, they could have simply passed on it and been fine. Considering we don't know what the upgrades, cards, or point cost of anything is, I'm not sure how this wave can fall into the notion of "power creep" just yet.

Going ship by ship:

Regarding the Kihraxz [sic?] vs. the

Vaksai: I believe they chose the former, and that version/model of the former to steer clear of the basic hull form of the E-wing, X-wing, and Z-95. A forward cockpit differentiates it visually. (It's still a boring design, don't get me wrong, and I still would've rather seen a different ship.)

The Punisher is a damned lazy, and bears no further comment. They didn't even bother to greeble the pods differently - it was a plain 3D model copy and paste job.

I don't loathe the K-wing, personally.

The Hound's Tooth... well, an inevitable ship, but, they screwed it up. Whenever FFG has had only a digital video game model to base their miniatures off of, they do an atrocious job modeling the details. It's clear that their modelers are not artists, but simply modelers, and they're asking them to fill in the details of this blank canvas. If you want an example, compare your Outrider and Falcon, and look at the panel lining alone. The Tooth is suffering the same indignity, with that unfortunate bridge. Is it supposed to be teeth? For what we should've gotten, see this: http://img0.etsystatic.com/002/0/5937374/il_570xN.375354274_lqn8.jpg

The Kihraxz is probably the best-looking ship in the release, but I would much rather it was in Black Sun colours and we had a Dunelizard or Krayt to continue the Scyk Scum colour scheme.

This is my biggest concern about this wave. I was with Nightshrike in wanting Dunelizard to fill the medium fighter slot and offer another platform for scum mechs. The Kihraxz with the Hutt paint job all but closes the door for the Dunelizard.

Should have had Black Sun colors. I'm also curious why the Vaksai wasn't chosen, seems like Kihraxz was lighter armed and armored than xwing.

Otherwise, I'm fine with this wave.

Sure, the ships are not sleek but I'm keen to get an ordinance fix. Always loved the importance of torpedoes in SW combat narratives. They need to be a viable part of the game.

My hope is that they kept the Vaksai for the Black Sun paint job. The Vaksai was the improved version of the Kirhaxz, so give the Kirhaxz to the pirates and smugglers, and keep the Vaksai for the biggest Crime organisation.

Depending on the way the munitions fix is implemented, though, people may feel that they have to buy ships that they don't want just to get the necessary cards for their existing ships.

That's the way X-wing's always worked though.

I don't think that this is even arguably true. Sure, you need to buy a certain ship to get an engine upgrade, but we aren't talking about an optional upgrade here. The issue with ordnance is that its design flaws are so serious that it is unplayable. This is a significant portion of the game that cannot be successfully utilized. Any upgrades to the ordnance system that are exclusive to the new ships will essentially unlock ordnance through a purchase - not a great idea if consumer happiness is a concern.

I see why people are not happy about it, but that is something very easy for FFG to anticipate, so I expect some kind general errata change to the ordnance rules (like the change to cloaking).

Edited by Rapture

im concerned about the frequency of new ships and the changes they have on the game. It is needed but does it need to happen quite so fast? There is power creep with pretty much each new expansion which means to stay competitive u need to buy them.

I can agree with you on the frequency of release in general, as last year felt like a whirlwind and I'd like to enjoy current things a bit longer than we've had a chance to. That said, if you mean you need to buy new ships for "fixes" I can understand that (though I'm fine with it). However, I don't really see the need to buy them to "stay competitive." I think that if a person didn't like Scum, for example, they could have simply passed on it and been fine. Considering we don't know what the upgrades, cards, or point cost of anything is, I'm not sure how this wave can fall into the notion of "power creep" just yet.

scum has given us autothrusters, the much needed upgrade to give the interceptor improved defense vs those nasty 360 turrets. id say that counts as staying competitive. of course if none is playing turret weapons in your area, then you will be just fine without them.

Thankfully there isn't a single Star Wars ship in the new release, so I don't have to worry about hating SW ships.

First off I take this statement as saying nothing in this wave is canon, but the Hound's Tooth is in TCW which is very much SW.

And I daresay the Hound's Tooth is really the only ship from Wave 7 that folks may have been waiting for...

As for me, I plan on passing on all of these ships.

Edited by Harlock999

...The solution is quite simple. Vote with your wallet.

FFG does read these forums, and certainly realizes that the K-wing and TIE Interdictor/Punisher were controversial/oft-mocked ships, and also knows that some other ships (which I won't name so as to not cause further debate) were 'fan favorites'. So, if you don't like some of the ships from Wave 7, let them know by not buying them.

P.S.: Not asking for an argument, or a flame war centered about the aesthetic or qualitative merit of these ships, just offering a solution for those who are less than thrilled. No need to get mad, or give up the game, just don't purchase what you don't like. Cheers!

You guys are turning the K Wing and TIE Punisher into legends. Now the top players/trolls will be rolling these. Congrats.

im concerned about the frequency of new ships and the changes they have on the game. It is needed but does it need to happen quite so fast? There is power creep with pretty much each new expansion which means to stay competitive u need to buy them. I love what they did by adding the scum expansion. I personally want more scum upgrades. Maybe these will be a regular feature of each new expansion from now. I dont hate wave7. I hate that FFG has me locked into buying more and more ships. I think im past the point of no return. think im up to 35+ ships. The thing i object to the most is FFG placing hard to get upgrades in the epic expansions. i havent played one game of epic ever but i still own the two epic rebel ships... i just wanted those new upgrades so bad i bought them. I wonder how many ppl out here did the same. never played epic but have epic ships?

The corvette got a major boost for its main turret in the last FAQ and creates a dreadful zone of uneasiness for its opponent. My fave combo is using Han Solo crew, Sensor Team and Weapon Engineer for excellent long range shots.

Solid combo for the transport is using Dutyfree and Frequency Jammer. Another is simply loading up Toryn Far and nothing else.

Edited by Mu0n

Guys, power creep is when the new ships are outright better than the old ships and render them obsolete. That is not the same as them releasing new stuff for old ships. Autothrusters goes on anything with Boost, it is not power creep. Power creep would be if their response to the phantom was to release equally good or better ships and sideline the old ships entirely.

Depending on the way the munitions fix is implemented, though, people may feel that they have to buy ships that they don't want just to get the necessary cards for their existing ships.

That's the way X-wing's always worked though.

I don't think that this is even arguably true. Sure, you need to buy a certain ship to get an engine upgrade, but we aren't talking about an optional upgrade here. The issue with ordnance is that its design flaws are so serious that it is unplayable. This is a significant portion of the game that cannot be successfully utilized. Any upgrades to the ordnance system that are exclusive to the new ships will essentially unlock ordnance through a purchase - not a great idea if consumer happiness is a concern.

I see why people are not happy about it, but that is something very easy for FFG to anticipate, so I expect some kind general errata change to the ordnance rules (like the change to cloaking).

Unviable rather than unplayable, very different thing.

But yes, I also think we're likely to see an overarcing rule change rather than just new munitions or munition mods, but it may be that they figured upgrade cards were the best way to do it. And if we do see the last two, they'll pack a lot of them in.

The reason they stick universally applicable upgrade cards in new releases is because they've got to put them somewhere.

You guys are turning the K Wing and TIE Punisher into legends. Now the top players/trolls will be rolling these. Congrats.

I'm not seeing how a top player is a troll.

Edited by TIE Pilot