Steve Fox All

By failed2k, in UFS Deck Building

There is already one posted on the forums, but it is quite a different deck then mine. The build I has now has become both shocking consistant and good, standing up to the best decks in our playgroup pretty effectively.

The List

Assets - 9
3 - POTM +2M
3 - Wonderworld +3L
3 - Pauls Gi +2M

Foundations - 40

4x The Ultimate Team 3/5 +2L
4x Bloodline Rebellion 3/5 +3H
4x For the Money 2/5 +3M
4x Financial Troubles 2/5
4x Genius Alchemist 2/5
3x Boxing Is Life 2/5
3x Controller of Souls 2/5
3x Body of Souls 2/5
3x Relaxing Model +3H
4x Hunt for Jin 1/5 +2L
4x Ancient Fighting Style 1/4 +4M

Attacks - 16
4x Gut Drill 5/3 +2M
4x Hammer of the Gods 5/3 +2M
4x Tandoya 5/3
4x Turn Thruster 4/2 +1M

Sideboard

1- Paul P.

3 - Toughest in the Universe

1 - Controller of souls

3 -Killer Android

SYNERGY TIME

First off, Why not fire?

What does fire have to offer me that All doesnt?

Standoff, The synergy Defensively Between Ancient Fighting Style and Ultimate team, and Ultimate team in general, Provide better defense/offense then Standoff does at a lower cost.

Blazing Fist, I love Blazing Fist, but it tends to be a "win more" card that requires momentum, Gut Drill on the Otherhand wins a ton of games as a reversal, and I can explain that better below.

Paid to Protect - I've got nothing on this monster, this would be one card worth it, but I do already support a ton of damage redux, so it's hardly mandatory.

Communing, Genius Alchemist is better.

Spam Pumps, Uneccessary, the deck hit's like a truck and doesn't need lots of little pumps to win. Bloodline Rebellion is +1+3 on all my attacks, Boxing is life is either +2 speed or +3 damage, both better then anything fire had to offer me pump wise, both at simple commit costs.

Draw, All the Draw fire has, All has also, besides Hilde's weapon, I would rather use Paul's Gi in this particular deck for more detail reasoning below. All also gives me Body of Souls, To grab those unused defensive punches and Bloodline REbellion, to go digging.

Synergy Time.

WonderWorld+Steve Fox+In hand punch = Profit. Commit 1 foundation, put punch into momentum, discard punch for huge reduction. Don't have a punch? Use Controller of souls+Ultimate Team+Ancient Fiu=gthing style to filter through your deck for one, all while reducing the damage on incoming attacks too.

Bloodline Rebellion/Boxing is Life/Steve Fox/PAth of the MAster - bring a punch to unblockable speed, Then use Boxing is life/POTM/Ultimate Team to make it deadly.

Gut Drill as a Reversal + Paul's Gi.- this one is just as simple and nasty as it sounds, Reverse with a gut drill, Use All your +Punch cards and Ultimate team(the discarded card will still count towards your total for ancient fighting style) and Enhance with Paul's Gi to give the gut drill ANOTHER +2 stun, Making it a Stun-4 Monster that singlehandedly Ends turns. If you do this trick after Siding into Pauly P You can pretend to be Astrid Reversaling with Pommel Smash and Commiting Opposing Chars, As a matter of fact, this trick is insanely good against Said astrid as a way shut off her pump. Reversaling with this + Paul+ his gi = 5 commited cards, minimum, if you want to build the deck a little different, there is paul cards that will add even more stun to this trick.

The Toughest in the Universe goes in with Paul(taking out wonderwolrd, since it loses some of it's magic without steve around) and speeds the deck up into a much quicker deck. Paul really only comes in for matchups where Steve's ability is too easily shut down(Astrid/Rashotep are the main culprits, but decks with War Between Sisters can be problematic)

The Stun+Steves pump combo's crazy well and just wrecks havoc on blocking.

in general, this deck rules.

Lookin pretty solid indeed. I guess I'll have to build both and see which works better, but I think we can all agree that Steve, in general, rocks the house =)

failed2k said:

Standoff, The synergy Defensively Between Ancient Fighting Style and Ultimate team, and Ultimate team in general, Provide better defense/offense then Standoff does at a lower cost.

This, but don't tell anyone else - OK! Everyone still thinks Standoff is busted-sauce and has a generally low cost for damage redux.

But seriously, my jest about not informing the masses aside.

I love this deck!

Thanks for posting. I have a very similar one on paper, and was wondering how well it would work, but your build/explanation and indication that it works well in your meta leads me to believe mine will be fine too.

I guess some of the stuff I'm not too sure out atm, only spent a few mins reading it and thinking so far, is a) Hunt for Jin. Is this spam and low block, or do you have a way that I can't see that let's you figure out your top card? b) Relaxing Beauty? Really good card redux wise, but not sure if you need it in this deck...

I would think that anyone that can force you to discard a lot + shut down Ancient will be a problem... So yeah, I'd toss antidiscard into the sideboard to spike em hard. Torn Hero probably hurts a bit too, but not that much.

Other than discard, or controlling your hand, I'd say the only strong weakness this deck has is someone outbuilding it, thereby denying you draw and check assistance from Financial and FTM.

I'd also say the opponent's Controllers of Soul could dirty you up a bit (your assets are strong and key to this deck).

Hmmm... Altogether I know it would wreck face consistently, thanx again for sharing!!!

- dut

edit: Reversals with Stun are the Devil. I'm still telling everyone Stun: 2 + Reversal on the Feline is why I hated it Religiously. (and yes, I know I just mentioned the devil and religiously in the same two sentences... It's been a rough day)

Hunt for Jin is just a spam with a good block, All lacks a lot of useful Spam foundations, many may as well be blank. Relaxing Beauty has been the single tweener card in the deck, I feel like I need high zone blocks, I could go with the basically blank Ivy 1/5 with a high block, or the Occassionally useful Relaxing Beauty with 1 more diff and a high block, im honestly still not sure which is right. Alse I once used Hunt for Jin to check my check once on a win/lose play, needed a foundation on top to win, attack meant lose, but if I didnt play the attack in my hand, I could use it defensively rather then fail it, used jin, saw the 5 I needed(If I didnt use jin I would of only needed a 4, but the deck has very few 4 check cards so I figured it was 5 or 3) and got the win. Limited uses, but not totally useless.

Wonderworld also acts as a second line of defense against discard, giving me ways to draw cards during attacks and emptyhanded, Also remember, Gut Drill act's as discard hate as well as ancient fighting style. I've had the discarded gut drill get walked into multiple times now, and it's scary for them. Plus Steve's ability gives you a little extra leeway in emptying your hand. Toughest in universe started out as Warriors Path, then it just seemed like the discard out there doesn't really scare me, it's not hand emptying, unblockable attack stuff, and that stuff has a hard time getting to me anyways.

Opposing controller of souls sucks, but Controller matches no symbols with the Anti-commital stuff, so usually I can stun them out, not always, but usually.

Opposing Torn Hero Really sucks, and actually kind of forces me to adjust my playstyle, I will try to look for a gut Drill as a reversal to wreck up the board, or I will just try to fill up my hand with attacks and try to play right through their blocks, this deck can mass some serious numbers of punches with Bloodline Rebellion/For the Money/Body of Souls/Paul's Gi/Wonderworld and even the cardfiltering on Controller of souls if neccessary.

Paul's gi is good for 3 drawn cards aloine if you also have POTM out, Tricky tricky.

does this mean All is back?

all we need now is Ryu and Alex back.

relaxing model is meh(most i ever got out of it was -6 and that was with 3 of them) but if you need the high block its good. besides the +3h works in your deck too. you can add paul's finisher in your side board if you do side into him but other then that i cant really think of anything. really solid deck

Hehe, thanks for the reply to my post!

It is a really well thought out deck ^^ right down to the need for high blocks and 1/5s. And yeah, the Hunt for Jin is just a **** good card, so many uses.

Keep rocking the Tekken characters, it think it is favorite set release in a while, all of the characters are playable, and it really gives all some legs!

- dut

I wish I had Bloodline Rebellions lol

I like my Steve deck too lol I don't know, -5 damage for most attacks is pretty disgusting in the current format. -4 is the worst one, and if it's in your momentum you either cheated to put it there or your opponent's basically dead already.

guitalex2008 said:

I wish I had Bloodline Rebellions lol

I like my Steve deck too lol I don't know, -5 damage for most attacks is pretty disgusting in the current format. -4 is the worst one, and if it's in your momentum you either cheated to put it there or your opponent's basically dead already.

Bloodline is the MVP of my deck honestly, Find's punches, makes punches faster and bigger, and sports a sorely lacking high block and a occasionally useful keyword.

I got mine for pretty cheap on the auction site that shall not be named, but I havent seen any put up since.

I did, I'm seriously considering buying them off of that same unmentionable auction site.

I just wish I hadn't blown it when I thought I ordered a Paid to Protect playset then realized later I never checked out... but Bloodline Rebellions are kinda NICE to have, in Steve or King.

Niiiiiiiifty

Who would've thought that All would have the best damage reduction+Reversal deck? Not me, that's for sure...

I'm bumping this becuase I think it is a very well built All deck, one that others should reference when determining synergies that All has with it's own cards. To see it slide anywhere off the first page is bad for the deckbuilding masses.

- dut

:)

Since the deck is bumped up near the top, I might as well update it a little.

To be honest, this first build is hard to play around with, (almost) every card feels neccessary and important.

In my version I finally ended up taking out relaxing model and putting in Soul That Protects for 3 additional 1 diff foundations without losing a +3 high block.

A equally as good replacement for Relaxing Model is Best Friends, which in this deck can do a lot of neat things, but a LOT of the time you'll find yourself commiting it just to pass checks(because honestly, there isn't a lot of foundations in this deck you want to commit during a attack turn). When games go long tho, Best Friends is a very good card in the deck. So if you are playing a similar build that is having problems putting it away late game, go ahead and pt in best friends, if you want the potential to speed the deck up a little bit, go ahead and put in soul that protects. If you want a little bit additional survivability particularly against decks like King and Ivy, leave in relaxing model.

I'm not surprised you ended up going with more 1's. The thing with decks that draw cards like this one does is that they also like to be able to play them as well, and it would otherwise be hard to attack, attack, and then build on 4/5 difficulties, much easier or 3/4 difficulties.

I'd be curious to hear about this deck's trials vs. Astrid, seeing as how they both take a little bit of time to set up, they both draw alot, and the both attack and defend with commitals.

I can see how you can probably out beat most decks that play torn hero and by outdrawing and then beating through many blocks, i.e. most characters (King must still be really tough) off those symbols are a bit slower and can be slowed down by reversal stun and damage redux.

- dut

dutpotd said:

I'm not surprised you ended up going with more 1's. The thing with decks that draw cards like this one does is that they also like to be able to play them as well, and it would otherwise be hard to attack, attack, and then build on 4/5 difficulties, much easier or 3/4 difficulties.

I'd be curious to hear about this deck's trials vs. Astrid, seeing as how they both take a little bit of time to set up, they both draw alot, and the both attack and defend with commitals.

I can see how you can probably out beat most decks that play torn hero and by outdrawing and then beating through many blocks, i.e. most characters (King must still be really tough) off those symbols are a bit slower and can be slowed down by reversal stun and damage redux.

- dut

Reversal Gut Drills on Astrid are just crucial, you give her a taste of her own medicine after siding into paul and her reversal pommel smashes hoenstly arent all that scary. since she needs about 3 turns to become particularly dangerous, you just try to setup the reversal gut drill as best you can, pauls gi, best friends if it's in there, you just try to do as much stun/commital with it as you can and then on your turn, try to take advantage of her vunerable state, Paul does very well against her, and Steve isn't as good, but holds his own.

King is very tough for Paul version, but amusingly, Steve Fox is absolutely great against King, his damage reduction and controller of souls to negate Path of the Master/Jaguar Mask, make him a excellent foil for king, I still look for reversal gut drills when I can, but king so often plays out big portions of his hand, a lot of the time I just go for the throat as soon as I see 3 attacks in my hand.

Yeah, somehow limiting the number of attacks Astrid can play in a turn, and in turn blocking the majority of them is extremely important. Astrid can also get kind of asset heavy, that and the weapons needed to be in the discard does give you some time which is nice.

I'm not too surprised re: the Steve v. King matchup, the damage reduction is very helpful. And with your draw capabilities you can probably catch him with his pants down with little hand to block with. many attacks vs. few blocks = win.

I'm wishing I could play you in some matches to see how I fare against your meta and you running this Steve Fox deck. Me building the Steve Fox deck and playing against it just isn't the same happy.gif

- dut