We bumped into an issue last play through that I wanted to submit to the board and get some feedback on.
We had one player playing a cylon leader, Caprica 6. We had made it to the New Caprica phase and the cylon leader had been tossed into detention (still human/infiltrating). A crisis came up, skill cards were added (the maximum 2 cards by Caprica 6). However, after the skill check cards were revealed, Caprica 6 wanted to use her once per game ability to add more cards to the check. Obviously her once per game ability over rides the normal limitation of infiltrating cylon leaders adding only 2 cards to a skill check. However, does Detention stop her from adding more than the initial 2 cards to the check?
A similar situation came up with one player playing Gaias Baltar. Detector Sabotage came out and was failed. Can the failed detector sabotage block Baltar's once per game ability to look at someone's loyalty cards?
My instinct is that both Caprica's abilities (in this case) and Baltar's abilities will be blocked by other game rules, and that in general the most restrictive rule that applies to a particular case is the limiter. Baltar's ability would normally allow him to look at cards, but Detector Sabotage is a special rule preventing it. Caprica 6's ability would normally allow her to add extra cards to a check, but as she's in Detention she has to abide by the rules of Detention. This was however argued quite vehemently by Caprica 6 as she really wanted the check to fail. In the interest of disclosure, I was a human and was wanting the check to pass. I'd like to get some non biased opinions on the matter though ![]()