I really didn't know where to put the thread. The old forums had an area for this stuff, but that's not the case now. Anyway, Mortal Kombat has always been my al time favorite fighting game, and with the release of tekken, it got me thinking bout what mortal combat would look like in this game. So I took a look at Armagedon, the last game for MK, and this is what I cam up with. I hope you all like it. And if Steve and James ever want to add another game, maybe to even cycle out an older one, I personally think Samurai Showdown has run it's course and the character basis wouldn't really fit the way the game is now. but anyway, here we go.
Sub Zero
Hand Size - 6
Vit - 27
Order / Water / Void
R: After your opponent plays a foundation, you may commit a foundation. If you do, when your opponent moves that foundation to their staging area, it is added commited and does not ready during your opponent's next ready phase. If this ability has been used more than twice this turn, your foundations do not ready during your next ready phase.
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Scorpion
Hand size - 7
Vit - 20
Fire / Death / Chaos
All cards in your hand that do not have a block modifier may be played as though they have a +2 mid block.
All cards in your hand that do hanve block modifier get +1 difficulty.
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Raiden
Hand Size - 6
Vit - 29
Life / Air / Earth
R; commit 2 foundations: After your attack deals 5 or more damage, it does not count toward progressive difficulty for the rest of the turn.
Attacks in your cardpool that do not count toward progressive difficulty can not be added to your momentum.
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Liu Kang
Hand Size - 6
Vit - 22
Order / Earth / Fire
E; Commit: Your attack gets +X damage. X equals your momentum. Only Playable if you have 6 or less momentum. Discard a momentum if your attack deals damage.
F; Commit X foundations; Discard X card: Add x cards from the top of your deck to your momentum. Your combat phase ends.
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Shang Tsung
Hand Size - 7
Vit - 19
Void / Chaos / Evil
Your opponent only removes 5 cards from the game when they cycle their deck.
R; Commit; Remove the top card of your deck from the game: After this attack deals damage, your opponent discards X cards from the top of their deck. X equal half the damage dealt.(Rounded Down)
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Goro
Hand Size - 6
Vit - 30
Earth / Evil / Death
E; commit a foundation: Your attack gets +X damage. X equals the number of attacks you've played this turn.
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Mileena
Hand Size - 6
Vit - 26
Water / Evil / Chaos
E; commit a foundation: Your attacks gets COMBO(Action)-Combo E: If this attack deal damage, search your discard pile for an action card and add it to your hand.
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Kitana
Hand Size - 6
Vit - 26
Water / Good / Order
E; Commit a foundation: Your attack gets COMBO(foundation)-Combo E: Your attacks get +2 damage and +2 Speed. If your attack is blocked, add the foundation preceeding the attack to your staging area commited.