Fellow GMs and those who wandered in here by mistake, I approach the bench to converse with others of a matter most troubling to me as a master of ceremonies, story and authority.
I have recently encountered some resistance in a game I am in motion with. If they are reading this they will know who they are and advise we don't have this out here. I find many of the rules very illogical or ill fitting at times and lately have begun to override them. When I do this many a time it is for the nature of what smooths the plot along and avoids it being bogged down in terminology or having to spend ages searching rulebooks but I have also used them to allow me as a GM to pull off some (what I would consider) fancy moves and showing off.
Case in point, a Tau opponent was caught in grapple with a brother marine on it's back trying to restrain it. I opted for what I considered was a tactically sound move which is to try and smash backwards and crush the marine between itself and the floor. I mean what else can you do with q guy on your back? One of my number disagreed with this move arguing that it was not one of the approved three for when the Tau is the grappled target and therefore couldn't be actioned. After some debate I managed to seize the decision but at cost to what I fear was my credibility and it was begrudgingly accepted.
My question then is not so much in relation to this example but a general point. Should a GM be free to disregard or alter any number of rules required to suit the plot or story if it makes the game flow more effectively and as long as they will allow players and future NPC to be subject or benefit to any house rule he changes or should the book be absolute, providing clear definitions for players?
This decision most troubles me since they are a good group but I am concerned my desires to create an entertaining and thematic setting are frustrating those who value accuracy and that to follow them all may hamper the way I work.