Hi there fellow pilots and commanders
I have now played 10 games of Star Wars Armad (7 with the proper rules) (thank you ffg community for your help.)
I have also watched 6 games.
In all 16 games the Empire has won. Demo Games and Fleet Building
The issue I am having is that with only the core set. Fleet building is limited. ( which I get its just a starter set)
In ALL 16 games the empire has won. (Keep in mind this is with multiple different opponents and people from x-wing veterans to newbies.
My question for fleet building is just using the core set what reccomendation would you suggest for a Rebel Fleet building list?
The reason is that for many different combos. Yes I can inflict some damage and focus fire on the empire. But even focusing everything I can I am unable to drop it. I am talking about concentrate fire frm both ships for rebels front arc full dice potential and even if I do 4-5 damage it just isnt enough. With the engineering of 4 and possible upgrades the star destroyer easily repairs.
Is the starter set unbalanced?
What does it take to destroy the empire fleet?
And what does a Rebel player take while very patiently waiting for wave 1?