I'm trying to put together an index of different things players might want to use during character creation or when going on a shopping spree after landing a big score -- just tables with some basic stats, price, etc., with a page number to look up any additional rules. Naturally, one of the categories will be weapons. And while working on the weapons index, I've been tripped up by something in Dangerous Covenants. I can't find anything about how expensive flechette canisters (either anti-infantry or anti-vehicle) are for the FC1 Flechette Launcher.
The 25 credits for an ammo reload in the core book seems entirely too low, of course. Without being able to find anything else, I'm just trying to find something comparable to base the price on. For the anti-vehicle flechettes, the standard missile tube anti-vehicle missile seems to be the closest comparison. The missile deals 10 more damage, but when we're talking about vehicle damage, that's scaled down to 1 damage difference, and the flechette launcher has an extra point of Breach, so it's a wash against anything with 2 or more armor. The missile has advantages of extreme range and guided 3. So the missiles probably should be more expensive. The anti-infantry flechettes are even harder to find a good comparison for.
I hate leaving them without a price. And I just know if I left it blank, a player would see that and immediately want to know how much they cost.