After discovering Doug Kinney's journal leading up to Regionals, I have decided to try documenting a similar evolution of my own. With the new phantom decloak rules officially beginning yesterday, I wanted to focus my squad building, and competitive play, around the Tie Phantom.
I won a Store Championship in early January with an Echo/Chiraneau squad that I really grew fond of because of my love of Echo's maneuverability. Even though the decloak flexibility is now gone, I still believe that the Tie Phantom will remain one of the most powerful ships in the game, and I want to learn the ins and outs of the new, more appropriately balanced phantom before regional season. So, my journey begins...
To preface this, I am not a vassal player, so I won't be able to get games in as often as I would like, probably just a few games a week. As such, I'm afraid my growth won't be as quick as it could be. With that being said, any feedback would be greatly appreciated!
A few months ago, myself and another local player were toying around with generic phantoms, and he specifically used them with Intel agent and enhanced scopes to become really good blockers. Now, with the change to decloak, you don't really need the enhanced scopes anymore. In fact, they can be even better blockers now. They use IA, decloak at PS0 to block a lower PS ship, then move to possibly block a higher PS ship. So, this is the idea I want to start with.
Shadow sq. pilot w/ IA + AS + ACD (35) x2
Captain Yorr w/ FCS + Vader + IA (30)
This is a strange list that will require practice to fly well, but I'm ok with that. The idea with the Shadows is described above, and I included ACD for now because there has been a slight PS drop locally. There will still be plenty of squads that will be a tough PS match ups, but I'm hoping the blocking shenanigans can help with that.
Yorr is there to take away stress when needed, even opening up the K-turn for the Shadows! And Vader for some Soontir insurance.
Hopefully I'll get to try this out this weekend!