299pt Rebel Build

By Kimbo81, in Star Wars: Armada Fleet Builds

With out trying it out, I think this would be a strong fleet, what do you guys think?

1. Assult Frigate Mk2 B 72

Garm Bel Iblis 25

Gallant Haven 8

Enhanced Armaments 10

Gunnery Team 7

Total 122

2. Nebulon B Escort 57

Yavaris 5

Gunnery team 7

Adar Tallon 10

Total 79

3. Fighters

Dutch Vander 16

X-Wing x2 26

B-wing x4 56

Total 98

Total 299pts

My 3 Objectives are Superior Positions, Precision Strike, and Hyperspace Assault

I Love the idea of Hyperspace Assult.

Edited by Kimbo81

Hmmm, you could drop some upgrades and get an extra Corvette, 2 ships might not be enough.

I think 4 b-wings is either going to work really well or get severely out-manuevered. To counter the B-Wings slow speed I would suggest objectives which limit your opponents navigation options forces their movements into somewhat more predictable patterns, such as Contested Outpost, which will hopefully allow you to bring your bombers into play. Hyperspace Assault might also work well for you.

ty madaghmire... i like the 2 objectives

My pleasure.

I'm pretty disappointed in Gallant Haven just because it only affects squadrons at distance 1 instead of range 1.

Obviously the fighters would have to be within distance 1 of an enemy ship to attack. I wouldn't want my AF2 within distance 1 of that, especially since the AF2B doesn't have black dice. You'd be able to shoot at range 3 with 4 red dice with enhanced armament while only sacrificng 1 blue.

Also, I'm personally not convinced Garm Bel Iblis is worth the 25 points either. But that's not why I'm responding. Just wanted to make sure you differentiated between range and distance.

I'm pretty disappointed in Gallant Haven just because it only affects squadrons at distance 1 instead of range 1.

Obviously the fighters would have to be within distance 1 of an enemy ship to attack. I wouldn't want my AF2 within distance 1 of that, especially since the AF2B doesn't have black dice. You'd be able to shoot at range 3 with 4 red dice with enhanced armament while only sacrificng 1 blue.

Also, I'm personally not convinced Garm Bel Iblis is worth the 25 points either. But that's not why I'm responding. Just wanted to make sure you differentiated between range and distance.

i'm taking gallant haven to protect my b-wings from other squadrons in the 1st few rounds. If haven does not work i will pull it out and get the salvation title for my Nebulon B, but we will see how it works when expansion comes out and we get idea of how wave one will play out.

Edited by Kimbo81

The Nebulon-B can't take weapons teams so Gunnery Team isn't an option.

As to the rest of your list, I'd suggest replacing a B-wing and Dutch Vander with Keyan Farlander. Farlander does much more damage than the other B-wing pilots and Dutch's talent really just compensates for Heavy.

Overall I think your X-wings' Escort ability will do a better job of protecting the B-wings than the Gallant Haven title.

The Nebulon-B can't take weapons teams so Gunnery Team isn't an option.

As to the rest of your list, I'd suggest replacing a B-wing and Dutch Vander with Keyan Farlander. Farlander does much more damage than the other B-wing pilots and Dutch's talent really just compensates for Heavy.

Overall I think your X-wings' Escort ability will do a better job of protecting the B-wings than the Gallant Haven title.

ty I did not notice that upgrade, and i like your other suggestions.... ty again