Hi there,
I have some questions regarding the persuasion of players or NPCs.
It is quite obvious that one should use charisma to convince someone of his ideas. What I don't get is how someone can resist these attempts. If you do a simple test the outcome is basically independent of the target itself.
Lets take a look on the religious prophet on page 87 from the "No Room in Hell" scenario. If a group of players gets in contact with one of these guys, isn't it as good as certain that the whole group gets converted to his religion due to its outstanding charisma and features?
Lets assume that two religious prophets meet up. In such a case the one whoever manages to get the first attempt to convert the other would just do so.
I can imagine using opposed tests to resist such attempts would be much more convenient. Which characteristic should be used in this case? Empathy (defensive social) for the one who tries to resist?
Another question: Is it allowed for players to use in game mechanics to persuade another player to force him/her to do as he pleases?
How do you handle these things?
Regards,
BigChiller