http://xwing-builder.co.uk/view/226788/intercepters#view=full
I really would like some input on how to trounce the list. With a Rebel list please, I love A-wings and I like the Awing Aces list. Any help would be great!!
http://xwing-builder.co.uk/view/226788/intercepters#view=full
I really would like some input on how to trounce the list. With a Rebel list please, I love A-wings and I like the Awing Aces list. Any help would be great!!
This really should not be hard, they don't even have Push the Limit.
You can try playing high PS As.
But generally, first: learn to block with your lower PS. A blocked actionless Int is a dead int.
You can also try focus firing Soontir down first, thats the prime target.
I would suggest turrents. Intercepters hate turrents especially turrents with re-rolls. Chewie or Han with Gunner or Predator, maybe Dash or Leebo with Predator/Gunner.
How about thishttp://xwing-builder.co.uk/view/223472/a-ces-3
Too bad you have to use Rebels, Vader would be a gimme.
Let me make sure im Understanding about blocking...its maneuvering my ship so an enemy ship touchrs my ships base? Of course i would have to be moving first, so lower PS?
I've got a fun Rebel Aces list that Interceptors are not going to like.
2x Green+CR+Title+PTL+Predator
2x Blue+FCS+Ion Cannon
I'd even argue that this is a tournament worthy list. If you find you start getting good at getting behind your opponents with those A-wings, change out Predator for Outmaneuver. That's when this list really shines and you get the most out of this build.
Let me make sure im Understanding about blocking...its maneuvering my ship so an enemy ship touchrs my ships base? Of course i would have to be moving first, so lower PS?
Yes. You are giving up that ship's shot but it makes high agility targets easier to hit for the rest of your squad.
Yes. You are giving up that ship's shot but it makes high agility targets easier to hit for the rest of your squad.
You might not be giving up your shot if there are other ships still in arc. Also (I'm saying this mainly for OP's benefit), you get an action whereas the ship that bumped you does not, and that is the biggest advantage, especially if you lined up your other ships to have good shots on the actionless ship...
A-wings vs Interceptors: in general very general terms, interceptors have an advantage because of 3 base attack vs 2 attack for the a-wing (even though it has slightly more durability). Getting extra firepower for your a-wings is essential imo--outmanoeuvre, predator and proton rockets are all good ways of doing that. However, flying 3 ships against your opponent's 4 is also putting you at a bit of a disadvantage. If you are keen on using a-wings against that interceptor list, I would suggest going with 4 ships as well.
Its not the strongest interceptor list I've seen, so I'm pretty sure you can beat it if you bring the right stuff and get used to the interceptor's dial and predicting your opponent's moves. Good luck!
without PTL, naked green dice are going to let interceptors down hard
A-wings have it rought because it is more difficult to punch through 3 agility with the crappy 2 base offense that they have, but a mini-swarm of five greens with refit and predator/ptl should do more than well enough. The moment you block and interceptor is the moment it should go down in spectacular fashion
Pretty much any kind of list that isn't 3 X Wings or 3 Defenders or multiple Lambdas lol. Swarm would blow this away, 4 B wing lists or XXBB lists should do fine. Turrets *sigh* would autowin against it. Double IG's should be able to win easily also.
how about this for an Awing swarm?
http://xwing-builder.co.uk/view/221695/a-wing-wedge#view=full
VI is not very valuable on Green sqdr as you rarely face ships that are PS3-5, it'd be Obsidian TIE Fighters which are PS3, but you don't gain much from passing them in PS. If you want to beat that specific Interceptor list those VI's will do no difference at all since his lowest PS is 6. I'd say take 4 Greens with PtL/Predator and PR if you aren't too keen on arcdodging, otherwise take Jake and Tycho to dodge the arcdodgers.
without PTL, naked green dice are going to let interceptors down hard
A-wings have it rought because it is more difficult to punch through 3 agility with the crappy 2 base offense that they have, but a mini-swarm of five greens with refit and predator/ptl should do more than well enough. The moment you block and interceptor is the moment it should go down in spectacular fashion
Yep, Soontir Fel is terrifying... until he can't PTL. And given that a player with Soontir will almost always be using his PTL virtually every turn, you can count on them also using green moves virtually every turn.
All it takes is a single turn, one little mistake, and your Mandalorian Mercenary one-shots Soontir with a Heavy Laser Cannon (had this happen two turns into a game the other night, and it felt GREAT getting him off the board so quickly). And blasting him in a single shot is just satisfying. Then again, it's also pretty gutwrenching when your Interceptor is the one getting one shot.
If its A wings you want I would try
Tycho Celchu (26)
Push the Limit (3)
Proton Rockets (3)
Veteran Instincts (1)
A-Wing Test Pilot (0)
Jake Farrell (24)
Veteran Instincts (1)
Proton Rockets (3)
Predator (3)
A-Wing Test Pilot (0)
Prototype Pilot (17)
Chardaan Refit (-2)
Green Squadron Pilot (19)
Predator (3)
Chardaan Refit (-2)
Total: 99
View in Yet Another Squad Builder
Give your opponent initiative so you move after them arc doge and move in for the kill. I didnt add autothrusters because you dont want to be at range 3 so they wont really help
Edited by X Wing NutI recently won decisively against 2 interceptor lists with Soontir and Carnor with my Double AGressor build with Mangler cannons.
Granted the players were not used to the IG's dial but even Soontir had to use boost/BR often enough, and i still managed to block him one turn. Then it was 2 crippling crits and a turn after he was dead. The remaining Interceptors were really just mop-up duty. They move before you but it's really difficult to block out an Advanced Sensors IG with Inertial Dampeners. And they will pretty much always take a crit from the mangler no matter what they do because of IG-88B's Pilot skill if you get any kind of shot.
For Rebels' if you want a sure win i would say go with a turret list, possibly a Fat Han with Gunner. He has no Autothrusters in his list so this is just toast with its 12 HP. But be warned you need to dodge at least 1-2 arcs even with the Falcon or you will probably be in serious trouble. An engine upgrade would be helpful on Han.
Edited by ForceM