Got the chance to play a version of my speculative 3 Star Destroyer build last night. When Wave 1 comes out, I'd like to try it with Motti and XX-9 Turbolasers on everything, but this is what I had:
3x Victory-II Class
Grand Moff Tarkin
293
Intel Sweep, Precision Strike, Fire Lanes
The goal is to gain more points than the opponent from objectives, making up for the potential loss of a Destroyer from bombers. Ideally, the enemy objective ship can be destroyed quickly in Intel Sweep, the Fire Lanes can each be controlled by one Destroyer, and I'm rolling enough dice to gain an advantage from Precision Strike. Since the Objectives are a critical part of this build, I wanted to test to see if the list was as well suited for them as I'd hoped.
My initiative bid won, but my opponent had also chosen Precision Strike, so I kept first player and selected that Objective. He got the Concentrate Fire tokens, but his list was 2x Corvette and 2x Nebulon-B, so half of those tokens were wasted on the first turn as other commands were banked.
Setup saw my 3 Destroyers placed more or less in formation, while he put Dodonna's Pride and 4 X-wings, including Luke, on one corner, and the rest of his fleet on the other, aiming to flank me hard and avoid my firing arcs. In this he was effective...perhaps a little too effective. I started my Destroyers off at speed 1 and slowly trundled forward, forcing him to take a wide berth around me, and it was turn 3 before we exchanged even the lightest fire. The X-Wing swarm started off powerfully: Dodonna's Pride scored a crit and selected Structural Damage, putting a second damage on me, which was a crazy combo with Precision Strike. The fighters that activated then discarded hits to flip my damage cards face-up, triggering it again and resulting in 3 damage, 2 face-up, and 30 points. It seemed like a fight skewed in their favour.
However, a Destroyer with a banked Repair token can fix 2 damage cards in one turn, and once I had no face-down damage cards, the X-wings were forced to hit my shields. Luke scored some more hits, but Dodonna's Pride was forced out of range by the concentrated fire of 2 Destroyers, and the threat of Asteroids. He had placed 3 asteroids in a row at setup to hem my destroyers onto the other half of the board and allow the Pride room to get behind me, but my left-most Destroyer had been placed pointing the gap between them and threaded the needle. Now, with the asteroids behind me, the Pride couldn't bank tightly to get behind me without colliding with them, and it had taken the crit that deals extra damage on collision. So, assaulted only by fighters, my Destroyer was able to completely repair itself, and shrug off the minor damage to its shields from the bombers.
On the other flank, the three rebel ships did a good job of keeping out of range of my main guns, but in return, were able only to hit me with weak broadsides. My closest Destroyer took several hits, eventually losing multiple shields, but redirects prevented me from taking hull damage. Meanwhile, all three of my Destroyers banked to the right, each managing to execute a 90 degree turn by game's end, meaning they were all pointed in a straight line, and the rebel ships were forced to fly alongside them, each ending in the forward arc of at least one. I was behind on objective points for most of the game, but it took only one turn of full firing to destroy one Corvette and score 5 victory tokens.
The rebel's cautious approach saved most of their fleet, as if they had been any more aggressive their remaining, damaged, ships would almost certainly have been destroyed. However, they failed to inflict much lasting damage, and although 6 damage cards were dealt by them in the game, none of my Destroyers had a scratch on its hull at game's end. Final score: 45 points from Objective for the Rebels, 45 points from destruction and 75 points from Objectives for the Imperials.
Conclusions: Part of the Rebel's failure this game was playing too cautiously and failing to accomplish much, but I feel as though had they been much more aggressive, they would have been destroyed entirely. Three Star Destroyers doesn't leave much room for staying out of range. The X-Wings were mostly irrelevant, and I felt I could have taken hits from more, and better, bombers without wanting for a fighter screen. What they did accomplish was entirely due to the Objective, and was easily undone with repair commands.