So my first paragraphs is more of a rant/my history with slow playing. The fact is Slow playing is a problem and needs fixed. When tournament games are taking 10-12 minutes in game rounds, it makes for a very boring game when your watching a guy think for 11 of those 12 minutes. When your mentality is no longer about out flying your opponent, but knowing that if you choose to exploit your opponents position, the game would only last 2 more rounds with only 1 round of shooting to kill two ships, if you GAVE into your opponents blunder you risk loosing your ship, but gain the chance at killing two of your opponent's ships for the win. So the game no longer rewards good players making good moves, but rather bad players (whether skill wise bad, or cheating bad), making bad moves.
When I started playing this game there was no slow play at all. sure everyone was new at this game, but my Tournament record during the kessel run, and first regional was full games, none of my games came down to time (I ran swarms mostly during tournaments)
Everyone flew casual at this point in the game.
During the first store championships, I had my first game come down to time. It was against Kyhros. I was rusty from playing a stupid knockoff game... Kyros had 1 awing, with ptl and I had a tie fighter during endgame. He was smart deciding to focus and evade every turn (which made it near impossible for me to get damage through, so I ran my tiefighter and kept him alive. This was to win the tournament, I would need a full win, and he would have to lose for me to get first place (we both won our next game which put him 1st, and me 2nd).
So first game came down to time, but it wasn't due to slow play. It was infact because we both choose to be ultra defensive. So I really didnt have a problem until the second year regionals (last year). I went to a tournament against a bunch of Nova Squad, and ended up winning the regional. I attended several regionals that year, and ended up getting beat by a swarm player who played incredible slow. He triple checked every move, and took his time asking questions about anything he could. The game lasted about 5 rounds, I chalked up the game to an incredible new player. I should have won that game too, but I didn't think much about it.Then a guy pointed out that he did the same thing to him, only he would start playing very fast when losing, and slowed way down when winning. After having the guy next to me during a match, I noticed he was doing this intentionally. The guy who informed me of this behavior reported it to the TO, and I presented my findings. The tournament was too big for him to be watched, but the TO made sure to stop by the player to watch what he could, but couldn't get anything.
During Nationals I had a well known player to these forums (I wont say names, though his exploits for not flying casual are well known to other players). During this match, my opponent killed one ship and slowed very down. There was a point where he had a single ship left to fire to only one target, but took an entire minute to decide if he wanted to take the shot. It was obvious that this was a bad tomato, but this was for sure cheating. It was the final round, he knocked me out (I played and made the cut the following day).
mini tournaments and Store Championships have gotten worse, time is an issue. I played 60 minute rounds where games were being called to time constantly. I was called a slow player because I choose to play on the outside of the board, which ironically enough was what my opponent was doing... The only difference was I was in pursuit mode, and didn't let him flank me. I had my dials down before him, though I think it was my comment telling him that I was content with just chasing him down until he made a mistake and tried to either cut in or perform a suicide joust k turn on me that upset him...
So This game is starting to loose the dog fighting feel. I dont mind slow methodical playing during fun games because I know its not on purpose, and it doesn't force me to rush into a bad position to try to destroy a ship to get barely ahead in points when time is about to run out. I was talking to Theorist about this, and he suggested doing 2 minute planing phases (which is beyond plenty of time). Slow playing wouldn't be stopped by this, but it would become more obvious to TO's who was doing it.
Thoughts? better ways to fix it? 2 minutes enough? 12 minutes not enough time?