That's why Luke hides next to the Neb FF, while the no named squads clear out TIEs.
Accuracy vs. Named Fighter Pilots
As a side note this make Wedge awesome. His average damage output is 3 hits and can has a decent chance to roll 2 accuracies(on average 1.5 accuracies per attack) in addition to those 3 hits.
Edited by Deltabit's my understanding that in the rules the only result that counts against squadrons is a vanilla hit no crits or accuracy's so you can't lock the counters down you just have to overwhelm them with multiple volleys don't forget brace halves rounding up. with enough shots taken at him at best Luke can brace 4 times and then he's defenceless and each time he's still taking at least 1 hit
it's my understanding that in the rules the only result that counts against squadrons is a vanilla hit no crits or accuracy's so you can't lock the counters down you just have to overwhelm them with multiple volleys don't forget brace halves rounding up. with enough shots taken at him at best Luke can brace 4 times and then he's defenceless and each time he's still taking at least 1 hit
When you attack a squadron you still move through the 6 Attack Resolution steps, which includes step 3, "Spend accuracy icons". Step 5 is 'resolve damage', and says if a squadron is involved the damage is a sum of all the regular damage icons. There is nothing there that says accuracy cannot be used against squadrons.
it's my understanding that in the rules the only result that counts against squadrons is a vanilla hit no crits or accuracy's so you can't lock the counters down you just have to overwhelm them with multiple volleys don't forget brace halves rounding up. with enough shots taken at him at best Luke can brace 4 times and then he's defenceless and each time he's still taking at least 1 hit
When you attack a squadron you still move through the 6 Attack Resolution steps, which includes step 3, "Spend accuracy icons". Step 5 is 'resolve damage', and says if a squadron is involved the damage is a sum of all the regular damage icons. There is nothing there that says accuracy cannot be used against squadrons.
Reading the learn to play books again this does appear to be the case but really even if you can lock the token down most ships have 1 or 2 anti ship dice so even if you roll an accuracy and lock the token down for the shot that's still damage you won't take. even against other squadrons the trade off is the same. so yes a roll of 5 dice with 3 hits and 2 accuracy will OSK Howlrunner. But when are you going to be rolling that much blue?
it's my understanding that in the rules the only result that counts against squadrons is a vanilla hit no crits or accuracy's so you can't lock the counters down you just have to overwhelm them with multiple volleys don't forget brace halves rounding up. with enough shots taken at him at best Luke can brace 4 times and then he's defenceless and each time he's still taking at least 1 hit
When you attack a squadron you still move through the 6 Attack Resolution steps, which includes step 3, "Spend accuracy icons". Step 5 is 'resolve damage', and says if a squadron is involved the damage is a sum of all the regular damage icons. There is nothing there that says accuracy cannot be used against squadrons.
Reading the learn to play books again this does appear to be the case but really even if you can lock the token down most ships have 1 or 2 anti ship dice so even if you roll an accuracy and lock the token down for the shot that's still damage you won't take. even against other squadrons the trade off is the same. so yes a roll of 5 dice with 3 hits and 2 accuracy will OSK Howlrunner. But when are you going to be rolling that much blue?
I'm not sure what you're saying -- are you just saying that using accuracy against an elite pilot doesn't do you much good? Even if that's the case, unless you have a reroll available, what else are you going to do with accuracy icons you end up with? Might as well use that accuracy if it'll get you even one extra damage or force Luke to burn up a red defense token.
Accuracy should count, I believe. In a game with limited turns, one scatter can be so potent, keeping howl alive for one more activation. Without the specter of accuracy hanging over all howl decisions, the player would know howl ignores every big shot incoming.
The only thing not doing what it normally does against squadron is the crit icon. Damage and accuracy icons work as normal against squadrons.