I got the feeling that accuracy results should not be used against the defence tokens of named fighters. The sheer mass of blue dice negate the tokens so often.
I had a few games now. Luke went down as fast as the other X-Wings in every game. Those Brace tokens don't give him a ****. And Howlrunner? Scatter? No chance when attacked by X-Wings with 4 blues.
So, anybody else got the feeling for this?
Wrong subforum, but I'll bite.
I have been having similar experiences--the tokens just do not add much survivability. At most, they seem to buy you one extra shot. For the most part, Luke goes down in about three to four shots if the dice are modified (and they always are with swarm). Howlrunner fairs even worse, going down in three shots typically, and sometimes even in two. If she triggers scatter even once she does better, but it happens so rarely...
Yesterday I played a game where Howlrunner absorbed massive amounts of incoming fire over the course of two rounds before finally going down, but it wasn't due to the tokens, though; the X-Wings simply missed. All in all, I would say the tokens on named pilots are not great.
In my opinion, a low-impact fix that might help would be to modify the brace tokens slightly. If brace was changed to allow for either halving an attack or canceling a single damage, that could actually help a tiny bit. It wouldn't impact many shots, but would allow you to cancel the one piddling damage that creeps in at times. It would be a mild buff, and wouldn't be game-changing. even then, I named pilots would still die really fast...
Maybe it's all for the best. Super-squadrons might mess with game balance too much