I know many are still trying to put the pieces together and master the system. Let's discuss what we've discovered so far and strengthen the community. It doesn't have to be profound; just any thoughts, ideas, or solutions that have worked for you.
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Ships
Victory Star Destroyer
Current - at this stage, the VIC is a beast. It really is a challenge for the rebels to bring this monster down.
Future - once wave one hits, the Vic will have asome competition with the AFM2. That will offer some interesting combat. It will continue to maintain its position as the backbone of the Imperial fleet until we see the IMP in wave 2. At that point the Vic will become a blocker for its cousin, keeping smaller ships at bay, and dishing out pain to Rebel cap-ships.
Nebulon-B Frigate
Current - this guy has it rough at this point. It is usually the first Rebel ship to go down. It's to big to ignore at this point, yet to soft to stick around long enough to make a difference.
Future - with the new waves, the Neb will find its place as a great screening vessel or light carrier.
With bigger ships to take the heat, the Neb can focus on fighters, and getting a few hits in when the Imps aren't looking.
CR90
Current - this little guy has surprised me. The one time I took down a Vic, it was Dodonna's Pride that did most of the damage.
Future - it will continue to be a great, cheap, fast screening vessel. I think the NeB will have an advantage in power, but the CR90 will be easier to fit into tight lists.
Fighters -
Fighters represent a challenge in Armada; almost a mini game. X-Wings are better than TIES 1on1. But the TIEs are better when they have numerical advantage, (which they always should). X-wings pose a serious threat to ships, while TIEs are a fighter buzz saw.
X-Wings do not want to get into a fur-ball. At best they will get locked down. At worst they will be dismantled by TIEs, which will then help take down the Rebel ships by a thousand cuts.
TIEs should be wary of the rebel ships, as their anti fighter fire can hurt, and if it takes them out the rebel fighters will have a field day on the Vic.
I big part of mastering this game is solving this conundrum. One way is to form a CAP, (close area patrol). Leave you fighters close to your ships, and wait for the prime time to commit them. The Imps want to draw the X-Wings away from the bigger ships, while the Rebs want to draw them towards their ships. Knowing the right time to commit your fighters will be difficult, but the key to victory.
