I was reminiscing over a bunch of beers with bydfues the other day about the last Rogue Trader campaign we've been a part of and we pretty unanimously agreed we blew it with the spaceship part. Most if was due to our starting ship selection: we went with a Frigate as we reasoned a well equipped small ship would perform better than a bare bones larger ship. Also, since frigates are fragile we went for speed and range. Everything went toward those two idead: a Firestorm with a Sunhammer Lance and a Sunsear Laser Battery, archeotech engines, energistic conversion matrix, eldar solar sails the component that removed the long range penalties and a very skilled void master and explorator.
We ended up with a highly effective but completely boring ship: anything slower without Sunsears/Hecutors we could just circle out if range wearing them down with the Macrobattery/Lance combo. If they could keep up/shoot bqck, just go full Evasive Maneuvers (minimum 4 DoS guaranteed at the end) since our gunner was way more likely to hit something than the enemy.
There was also little to strive for in regard to the ship, as it was pretty much complete from day 1 (only item we actually added in game were the solar sails.
Anyway, long story short, what would be your ideal staring vessel? I'm looking for something that's:
- Versatile (can do some battle, some endeavours etc.)
- Useful (so not really 'will be useful once you buy these extra 20 components', I'm more interested in a starting vessel rather than end goal)
- Has room to grow (some free power/space)