Cylon leader and super crisis cards (2 questions)

By Nerdmeister, in Battlestar Galactica

Just got the pegasus expansion with the mail and have been reading up on the rules. A few details I didn´t seem to be totally clear on:

1) Can the cylon leader infiltrate while on new caprica and if so how do you keep track of wether he is infiltrating or not?

Though it seems clear that he cannot infiltrate again until galactica has returned (because he can´t reach "human fleet location") it doesn´t explicitly say wether or not he is regarded as being human or cylon if infiltrating, while the new caprica phase starts.

2) Seing as cylon players can now draw super crisis cards from the hazardous location "resurection ship" do they have an inherent max number of super crisis cards or is this meant as a way to give a player a second chance for a super crisis after being executed?

This could really be both as I see it. The drawbacks (less skill cards and spending an action) to obtain the super crisis might just make up (somewhat) for the card itself but on the other hand a cylon hoarding super crisis early on to have 3-4 prepared for end-game might be a bit much

Thank you in advance for any input on this matter

Regarding 2)

There is no limit, but since you now need an action to draw a Super Crisis card, it has become more expensive then before to use them. I would recommend not to get them but to make pressure on the humans in "normal" ways.

Thanks, I was leaning towards that answer myself but its good to have it validated

Re: 1)

I ran into this problem as well. From what they say, you are treated as a Human until you stop Infiltrating. The only way to stop is to voluntarily take an action, or get executed.

So, if you were infiltrating before New Caprica, you are moved to Resistance HQ as a Human.

But yes, the only way to start Infiltrating is with the Human Fleet Location, which is off limits until Galactica Returns to Orbit.

Cheers,
-A

We wondered about the multiple Super Crises too. They hurt so bad that it sure seems like it'd worth it for the Cylons to pick up a handful of them before moving on to other actions. I guess it depends a lot on when you reveal. If you reveal early in the game, you might as well build up a small hand of them first, right?

i think in 1) he is asking if cylon leader can somehow choose to stop being human on new caprica as he can only "go to ressurection ship as an action" sice ressurection **** is not accessible on new caprica phase until galactica returns, he cannot go there ... that is the main point, he can only be executed to stop infiltration....

It is perhaps important to note that you can never move to the Resurrection ship, that's how hazard locations work.

The New Caprica rules don't make any locations "unavailable", they only prevent characters from moving to them.

If the Cylon leader wants to stop infiltrating, he spends the action on the Infiltration Card and gets moved to the resurrection ship. This is distinct from moving himself there and is comparable to sending someone to the Brig, or any other hazard location.

How do you know when a Cylon leader is infiltrating or not? He's holding the card that says he is, that's the main purpose of it.

please correct if i'm wrong, but as a "normal" cylon, you can never get more than 1 super crisis card (except you have the super crisis card which allows you to draw a new one), because you will enter the ressurrection ship only when you reveal yourself or you are forced to.

only the cylon leader is able to get more than one super crisis cards. but this will cost him a lot of turns.....

so, i think, there should not be so much more super crisis cards in a pegasus game than in the core game...

But you can sit on the res ship as long as you want and use it to draw cards.

However, in my limited experience, if you're giving up actions (as a revealed Cylon or hostile Cylon Leader) after the Galactica has returned, you've probably already lost. The Cylons are already at a numerical disadvantage on NC, especially in a 3 or 4 player game. You're generally better off activating raiders or attempting to detain a human player (preferably any pilot who has foolishly lingered on the planet), and then adding more via a normal draw of treachery cards played on skill checks, in my opinion. You must destroy some of those ships, and/or pressure them into leaving some on the ground, presuming they've made even a token effort at prepping any.

I realise this is going off on a strategy tangent... sorry. Moreso if I'm wrong.

Rasiel said:

i think in 1) he is asking if cylon leader can somehow choose to stop being human on new caprica as he can only "go to ressurection ship as an action" sice ressurection **** is not accessible on new caprica phase until galactica returns, he cannot go there ... that is the main point, he can only be executed to stop infiltration....

I'm thinking a Cylon Leader CAN infiltrate and go to the Ressurrection ship while on New Caprica.
this would let him return as a cylon player or Infiltrate again.

The reason is, it says in the rules under Infiltrating...

A cylon Leader may always return to the "Ressurrection Ship" as an action. When using this action in the "Brig" or in "Detention", he must then discard all but three Skill Cards from his hand.

If you couldn't why would it mention the Detention area, or not say in brackets some where that he is sent to the medical center instead, like it does for a cylon revleaing himself or being executed?

From the Pegasus rulebook on page 14:

Until Galactica returns to orbit, when a character would
be sent to the “Resurrection Ship” (either due to revealing
himself as a Cylon or being executed), he is instead sent
to the “Medical Center.” After Galactica returns to orbit,
characters are sent to the “Resurrection Ship” as normal.

This sounds a bit confusing... Part of the rules say "You can ALWAYS go to the resurrection ship as a Cylon leader" and then "If sent to the resurrection ship, you go to the medical centre instead". So why does the first part say that you can always go to the resurrection ship if you really can't?

[LNA]Gary said:

This sounds a bit confusing... Part of the rules say "You can ALWAYS go to the resurrection ship as a Cylon leader" and then "If sent to the resurrection ship, you go to the medical centre instead". So why does the first part say that you can always go to the resurrection ship if you really can't?

An Cylon Leader can always take an action to return to the Resurrection Ship. However, the rules for the New Caprica phase indicate that if Galactica is not in orbit, any effect that would send a character to the Resurrection Ship instead sends them to the Medical Center.

I can't imagine why you'd WANT to go to the Resurrection Ship while Galactica wasn't in orbit, since you wouldn't be allowed to move out of it, so you'd sit there for several turns as a non-infiltrating Cylon Leader doing nothing but drawing Super Crises and one skill card.

1) Yes, the Cylon leader can inflitrate while on New Caprica. To keep track of this, we use the Infiltration card provided by the game -- keep the card face-down while not infiltrating and face-up while you are).

2) There is no posted card limit for a Cylon's hand of Super Crisis Cards. "Banking" Super Crisis Cards isn't time/damage-effective unless you're Cavil and intend on playing a few in a row, or unless the humans are wracking themselves enough without your own mischief.

abraxus_smith said:

1) Yes, the Cylon leader can inflitrate while on New Caprica. To keep track of this, we use the Infiltration card provided by the game -- keep the card face-down while not infiltrating and face-up while you are).

Well, sorta. You can continue infiltrating when the fleet reaches New Caprica. But if you are then executed, you become a Cylon Player as normal. If Galactica isn't back yet, the Cylon Locations are out of play, so you go to the Medical Center and can't reach the Human Fleet location to re-infiltrate (as you can ONLY infiltrate by taking the action on the Human Fleet location.)

Once Galactica is back, you can ditch a skill card to move to the Human Fleet and re-infiltrate from there. There's nowhere on the New Caprica board itself where a non-infiltrating Cylon Leader can become an infiltrating Cylon Leader.