Hello All.
I'm Ikka, or Lord Ikka depending on the game/forum, and have been bored during night shift so I decided to write up my thoughts on possible upcoming Armada ships. Granted, the game is in its infancy, but I like looking ahead and it has given me something to do. This is all my personal opinion, feel free to disagree with any and all of my thoughts.
Current Line-up of Armada Capital Ships
Rebel Imperial
MC80 Star Cruiser (Home One) Imperial Star Destroyer
Assault Frigate MKII Victory Star Destroyer
Nebulon-B Frigate Gladiator Star Destroyer
MC30c Frigate Raider Corvette
Corellian Corvette
Currently the Rebels have more physical ship models, but their ships are lighter armed/armored than the Imperial line-up. The Imps lack speed, and only the Raider is good against starfighter squadrons. I don't see this dynamic changing- the theme of the Rebel Alliance being under-gunned and using guerrilla tactics while the Imperial Fleet is a slow juggernaught allows for a decent balance and unique feel to each fleet.
Rebel Pros-
Fast capital ships
Average shields
Heavy broadsides (Wave 2)
Strong starfighters
Good anti-fighter defense
Rebel Cons-
Weaker hulls
Expensive starfighters
Smaller capital ships
Imperial Pros-
Heavy frontal firepower
Large capital ships
Good shields/hull
Cheap/fast starfighters
Imperial Cons-
Weaker broadside armament
Weaker anti-fighter defense (only one dedicated anti-fighter capital ship)
Weaker starfighters
Slow capital ships
Overall, it seems that the two forces are fairly balanced. You will see the Imperials fielding fewer, but more powerful, capital ships with swarms of low-cost TIE starfighters while the Rebels counter with individually weaker but more numerous capital ships sporting deadlier starfighters. This leads me to wondering what capital ships will come up down the line. I'm currently avoiding clearly Prequel ships like the Acclamator or Venator cruisers, as FFG has yet to really do anything with the prequel ships at all.
As for fighters; I don't believe we will see many more starfighters- the main contenders have already been released and other XWMG standards like the TIE Phantom, TIE Defender, or Z95 Headhunter were either rare/experimental, or obsolete by the time of the Galactic Civil War. What we may see is similar packs to the Rouges and Villains; unique and larger than starfighter ships that have some unique abilities. I'd think that the Decimator or Star Viper would be probable additions.
Possible capital ships
Note 1- I don't believe we will see too many larger ships, such as the MC80 Star Cruiser or the Imperial Star Destroyer. Anything larger than those would be problematic on the playing field, even scaled down. So I don't think we will see Executor-class Star Dreadnoughts, also known as Super Star Destroyers, or anything that big. The most well-known big ships are included in Wave 2, and I think that is a good thing. Filling out the rest of the fleets with smaller ships will bring more variety and flavor to the game, while also hitting a good purchase price to allow for new player interest and expansion. I don't doubt that there will be some big ships coming out, but I think the biggest have already shown up.
Note 2- It is hard to find ships that are specifically used by one faction or the other. The Rebels' constant theft of ships has even lead to classes like the Nebulon-B becoming almost exclusively associated with it, even though it is a standard Imperial fleet vessel. The only ships likely to be considered "safe" from poaching are the MC or Mon Calamari designed ships such as the MC80 Star Cruiser and MC30c frigate or some specific prototype Imperial vessels. Other than those, both factions had enough ships of all types in service during the Galactic Civil War that it will be a toss-up to decide what faction gets what ship. I wrote the most likely faction that would get a ship next to the ship name.
Assault Frigate MK I (Rebel Alliance)
The ship bio- The Assault Frigate MK I is a modified version of the Old Republic's Dreadnought-class Heavy Cruiser. The Rebels slashed the crew requirement by two-thirds and upgraded the speed of the ship and its shields. The trade-off is that the Mk I has weaker hull plating and shorter-ranged, but more numerous, weapons batteries than its Dreadnought predecessor. Considered to be a very effective combat ship by both the Rebels and the Empire, the MK I is a potent weapon.
Chance of inclusion- High. This ship has a very good chance of becoming a Rebel staple. It would sync up very nicely if the Imperials gained the Dreadnaught while the Rebels gained the Mk I- they have basically the same statelines with some slight differences that balance well. The Mk I holds two squadrons of fighters while the Dreadnought only holds one, the Mk I is fast but short-ranged while the Dreadnought is slower but with a longer punch. All in all, both the Assault Frigate Mk I and the Dreadnought Heavy Cruiser are very likely to show up in Armada.
Dreadnaught-class Heavy Cruiser (Empire)
The ship bio- The Dreadnaught-class Heavy Cruiser is a Clone Wars era ship designed to support larger ships of the line in battle. The Dreadnoughts' were powerful for their time, housing a large complement of weaponry and good shields, but had some glaring drawbacks. The ships were slow and extremely crew-intensive, requiring 16,000 crew members to function. Later versions of the ship utilized slave-links and droids to reduce the amount of crew needed to only 2,000, a much more reasonable number for the size of vessel.
Chance of inclusion- High. The Dreadnought is not a main-line combatant like an Imperial or even a Victory Star Destroyer. It is however, a very good back-up ship that can provide accurate long-range firepower and decent hull/shields. It would be a good Imperial counter-point to the Assault Frigate Mk I; the Mk I is faster but shorter ranged and the Dreadnaught is slower but with long range weapons. This ship would be a good addition to the Imperial player's lists- giving them the option to include a lower-point cost ship that still has the firepower Imperial players are accustomed to. I can see the Dreadnought being a high-Command ship, especially the earlier version.
Interdictor-class Heavy Cruiser (Empire)
The ship bio- The Interdictor cruiser is known by quite a few names- Immobilizer 418-class cruiser, Interdictor-class Heavy Cruiser, Interdictor-class medium frigate, or Interdictor-class dreadnought. Whatever name you use, the Interdictor was designed to stop and trap enemy ships in normal space. With four massive gravity well projectors, the Interdictor could stop enemy ships from fleeing into hyper-space. This was particularly useful against Rebel starfighters as the Rebel fighters all utilized hyperdrives, unlike the TIEs of the Imperial fleet which required a larger ship to carry them into battle.
Chance of inclusion- Medium. While the Interdictor was a useful battlefield controller for the Empire, I don't know if it will have the same usefulness in Armada. I believe that it would all come down to whatever rules are made for the gravity well projectors. The basic armament of the Interdictor is well-suited to anti-starfighter roles, but there are other Imperial ships that have similar firepower. The aesthetics may give the Interdictor a chance though, as it is basically a smaller Star Destroyer with four globes placed on its hull.
MC40a Light Cruiser (Rebel Alliance)
The ship bio- Very little is written about the MC40a light cruiser. It is a Mon Calamari designed warship, with higher speeds than a MC80 star cruiser and a decent set of weapons and shields.
Chance of inclusion- Medium. This ship is one that FFG can really allow the players' to make their own. It lacks any major screen time in any of the EU (Legends or Canon) and that may give FFG some real opportunity to grow a "new" ship's fanbase. I can see it as a ship that is in-between the MC80 and MC30c; decently quick and armed with heavy broadsides. The art style for it also balances well, as it looks like a smaller Home One.
Carrack-class Light Cruiser (Imperial)
The ship bio- Small but extremely well armed, the Carrack-class light cruisers were a very good ship for the Imperial fleet. Coming in two common variants (good for Armada...) the vessels were armed for either anti-starfighter (laser cannons) or anti-capital ship (ion cannons) warfare. The Carrack was also speedy enough to keep up with X-wings, allowing it to take the fight to the mobile starfighters without risking Imperial TIEs.
Chance of inclusion- High. While not a pretty ship, the Carrack is a good, fast ship that the Imperials don't have, aside from the Raider. Having a different light ship would give Imperial players some more variety and might lead to some innovative tactics. The ion cannon-armed version could also perform similar to the Rebel's Corellian corvette by slashing into the enemy's flank and rear hull zones.
DP20 Frigate (Either)
The ship bio- Similar in both look and role to the Corellian corvette, the DP20 frigate (or Corellian gunship) was used by both factions in the Galactic Civil War. Mounting more than double the firepower of its cousin, the DP20 can effectively fight both starfighters and capital ships, though it is at a serious disadvantage against anything larger than itself. Its primary defense is the fast speed and high maneuverability that it has, rather than shields or hull strength.
Chance of inclusion- Low (Rebel Alliance), Medium (Empire). The DP20 would be slightly better in all things than the current CR90 corvette, making the corvette the first Armada ship lost to "power creep". While it would be a decent ships, I don't believe it offers anything truly unique to the game. If it is placed in the Imperial fleet, the likelihood of seeing it goes up. The Imperials don't have a fast, multipurpose light warship (the Raider is more for anti-starfighter) and the DP20 (or the Carrack) would fill that role.
Ton-Falk Escort Carrier (Empire)
The ship bio- The Ton-Falk escort carrier was designed by Kaut Drive Yards to help the Imperial fleet compete with the Rebel Alliance's starfighter superiority. Due to TIE fighters lacking hyperdrive, the Imperial starfighters were tethered to their home ships, while the Rebel hyperdrive-equipped fighters that could operate independently. The Ton-Falk class gave the Imperial fleet a cheap platform in which to carry up to six TIE squadrons into battle, the same number that a much larger, more expensive Imperial Star Destroyer carried. The downside is that the escort carrier has very weak shields and weapons, making it vulnerable to pretty much any enemy that closes with it.
Chance of inclusion- Low. The lack of shields and weapons on the carrier make it a very hard ship to sell to players. The only real option I could see would be if an Imperial player has a Ton-Falk in his fleet, the one-third point restriction for starfighters is lifted somewhat. Otherwise, it is just a ship that will die quickly when an X-wing squadron looks at it.
Strike-class Medium Cruiser (Empire)
The ship bio- The Strike-class medium cruiser is somewhat unique in the Imperial fleet. It was intentionally designed to be a modular ship, able to carry many different configurations of cargo- from planetary assault vehicles like AT-ATs and AT-STs to carrier versions that could embark up to three TIE squadrons. Each individual ship could modify its storage space in a short time to complete whatever assignment the Fleet had given it. The Strike class was known for being both fast and heavily armed, as two Strikes were considered equal to a Victory-class Star Destroyer. Many Strike cruisers were made after the Battle of Endor to fill gaps in the Imperial Fleet instead of using more expensive Star Destroyers.
Chance of inclusion- Medium. While the Strike class is both deadly and prolific in the Imperial fleet, its speed may disqualify it. The current list of Imperial capital ships seems to focus on high firepower, low speed anti-capital ships and low firepower, high speed anti-fighter ships. The Strike would be a high firepower, high speed ship similar to an Assault Frigate Mk II, which is not the current direction we are seeing from the Imperial side. I do think it would be a good addition, as it would give Imperial players a medium cost vessel that can stand up to the larger Rebel ships and chase down corvettes.
Marauder-Class corvette (Rebel, Either)
The ship bio- The Marauder corvette is a small escort/patrol ship produced before the Clone Wars. The Republic's military did not order many of these corvettes, so the Corporate Sector Authority bought the design and produced many for its security forces. The Marauder lightly armed, supports one starfighter squadron, and has good sub-light speed making it an ideal system patrol boat, customs ship, or escort for a larger vessel.
Chance of inclusion- Low. While many fans like the look of the Marauder, the ship itself is very mundane in general. I think that it has some value as an slightly better armed alternative to the well-known Corellian corvette of the Rebels, but don't know if a simple beefier, better-looking corvette is enough to warrant it in the game.
Lancer-class Frigate (Either)
The ship bio- The Lancer class frigate was a dedicated anti-starfighter light vessel in service of both the Rebel Alliance and the Empire. Fast and armed with heavy anti-starfighter weapons, the Lancer frigates worked well as escorts for larger vessels such as the Victory-class Star Destroyers which had both weak anti-fighter weapons and lacked numerous TIE squadrons.
Chance of inclusion- Low. The new Raider-class corvette seems to have taken the place of the Lancer as the Imperial fleet's premier anti-starfighter asset. Given the fact that most fans view the Lancer as...ugly, to say the least, this is probably a good thing. The Raider performs all the essential duties of the Lancer with better aesthetics. The Rebel Alliance tends to use actual starfighters in an anti-starfighter role, rather than support vessels, so I don't see the Lancer as necessary in their fleet.