Hi to you all,
This is my first post on that forum, although I've been following DH for some months now. I haven't been able to play a game yet, as I've got my hands full of projects for the moment, but I'm utterly fascinated by the amount of background designers at BI and FFG are able to provide players and GMs with, as well as the sheer capability to translate table-top concepts into a RPG.
I've been thinking it over and designed some PCs/NPCs thanks to some fan sites and I came to the conclusion that there lacked a career path centered on negotiation, subtleness, manipulation and the likes. It would be a path that would encompass the concept of trader/merchant/diplomat/PR officer/politician. This would more or less be designed for gamers more inclined to use information, manipulate others, gather intelligence...
I've tried to put those concept into the flesh of existing paths - adept with social skills and talents, cleric - but I don't like the idea of a religious-only diplomat -, use of the void comercia background, the legate alternative path... - but I never achieved what I wanted to.
Do you have any idea ? How do you reconcile such concepts with existing mechanisms ?
Do you know if RT will address this issue in some way or another ?
Otherwise I might start to write down and begin sketching the outline of such a carreer path.
Thanks in advance for your insight.
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