So... why hasn't anyone posted a Steve Fox deck?
.Steve Fox.
6/6 Character +0M
6HS 26Vit
All/Chaos/Fire
E: If your punch attack deals damage, your next punch attack this turn gets +2 speed.
E Discard 1 momentum: If the discarded card is a punch attack, this attack gets -X damage. X equals the difficulty of the discarded card.
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Character:
1 6/6 .Steve Fox. +0M
Actions:
None
Assets:
None
Attacks:
4 5/3 3M4 Hammer of the Gods +2H - Punch - Stun:2
4 5/3 4M4 Gut Drill +2M - Punch - Reversal (anti-discard = plays it)
4 5/3 3L5 Tandoya - Punch - Stun:1
4 4/2 2H4 Turn Thruster +1M - Punch - Stun:1 - Combo (Stun)
Foundations:
4 1/5 Hunt for Jin +2L
4 2/5 Recon +3M (anti-discard = draws 2 cards)
4 2/5 It's Got to be the Hair
4 2/5 Open Road
4 2/5 Financial Troubles
4 2/5 Boxing is Life
4 2/5 Genius Alchemist
4 2/5 Best Friends +3H
4 2/5 For the Money +3M
4 3/5 The Ultimate Team +2L
4 3/5 Temporary Being +3L
Total: 60 cards + 1 character
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It's got to be Paul's hair... with Steve not needing to block EVER he doesn't need many blocks, so It's Got to be the Hair actually gives anywhere from +3 to +5 damage, combined with Financial Troubles draw. Even then he's got 36 blocks in there. Gut Drill is nice anti-discard, and a great reversal (not to mention one of the two cards with Steve Fox on them ).
The kill of choice would be either a string of attacks or a Turn Thruster or two early game. Open Road rigs your 5 checks, which Genius Alchemist will keep at 5 making each punch not count as it is played.
A couple of Best Friends will make a Hammer of the Gods have a stupidly huge Stun:4, setting up for the For The Money cheatery.
And if any attacks deal damage, then you have momentum for his ability, giving -4 damage to any attack in the worst case scenario (Turn Thruster discarded) and -5 damage otherwise.