Steve Fox is pretty annoying

By guitalex2008, in UFS Deck Building

So... why hasn't anyone posted a Steve Fox deck?

.Steve Fox.
6/6 Character +0M
6HS 26Vit
All/Chaos/Fire

E: If your punch attack deals damage, your next punch attack this turn gets +2 speed.

E Discard 1 momentum: If the discarded card is a punch attack, this attack gets -X damage. X equals the difficulty of the discarded card.

-o-o-o-o-o-

Character:
1 6/6 .Steve Fox. +0M

Actions:
None

Assets:
None

Attacks:
4 5/3 3M4 Hammer of the Gods +2H - Punch - Stun:2
4 5/3 4M4 Gut Drill +2M - Punch - Reversal (anti-discard = plays it)
4 5/3 3L5 Tandoya - Punch - Stun:1
4 4/2 2H4 Turn Thruster +1M - Punch - Stun:1 - Combo (Stun)

Foundations:
4 1/5 Hunt for Jin +2L
4 2/5 Recon +3M (anti-discard = draws 2 cards)
4 2/5 It's Got to be the Hair
4 2/5 Open Road
4 2/5 Financial Troubles
4 2/5 Boxing is Life
4 2/5 Genius Alchemist
4 2/5 Best Friends +3H
4 2/5 For the Money +3M
4 3/5 The Ultimate Team +2L
4 3/5 Temporary Being +3L

Total: 60 cards + 1 character

-o-o-o-o-o-

It's got to be Paul's hair... with Steve not needing to block EVER he doesn't need many blocks, so It's Got to be the Hair actually gives anywhere from +3 to +5 damage, combined with Financial Troubles draw. Even then he's got 36 blocks in there. Gut Drill is nice anti-discard, and a great reversal (not to mention one of the two cards with Steve Fox on them :) ).

The kill of choice would be either a string of attacks or a Turn Thruster or two early game. Open Road rigs your 5 checks, which Genius Alchemist will keep at 5 making each punch not count as it is played.

A couple of Best Friends will make a Hammer of the Gods have a stupidly huge Stun:4, setting up for the For The Money cheatery.

And if any attacks deal damage, then you have momentum for his ability, giving -4 damage to any attack in the worst case scenario (Turn Thruster discarded) and -5 damage otherwise.

guitalex2008 said:

l (not to mention one of the two cards with Steve Fox on them :) ).

Actually... there's at least two more. Sharing a moment and ultimate team come to mind. hehe

but still nice deck, just a shame there's not that many more punches out there, hoenstly i'dve ran this deck off of chaos for kazuya cards and BLAZING PAWNCH

Cheers

Dan

Just looking over the deck real quick, a few things I would suggest:

Body of Souls: A definitely useful card in a deck like this. If you are working to stack your momentum with attacks, you can use Body to Pull them out and play them.

Blazing Fists: The ultimate Punch attack. Depending on how the rulings on these multiples goes, could offer some real power as a back to back Combo. something like Hammer -> Tandoya -> Blazing Fists(Multi:2) -> Blazing Fists(Multi: 2). With For the Money and Alchemist, you could do it easy.

Communing with the Ancients: Do it. Just do it. Makes your life that much easier.

The Entertainer: Kinda a personal tech I wanted to try out. Stack your momentum with Punches, then pull cards with Body/Troubles to fill the turn. Takes a bit of a specific deck, but could put out serious damage.

Ascending Zephyr: Stupid good with Steve to get those Punches into Momentum. Could be used to gen momentum for a Blazing Fist, or used for Defense to get some Punches into momentum for DR on your opponants turn.

Toughest In the Universe: A big damage bump in an action. Drop a couple Tandoyas, or Hammers, add in some Best Friends, and the bump is +5-6 easy, 7-10 if your opponent went a bit far on their turn.

-Tinman

I can only really use two of those cards (Body of Souls and Toughest); I want to run completely off of All.

Genius Alchemist > Communing with the Ancients. Same end result for attacks only (although Genius will work for foundation checks too), so it is unnecessary to try to dual symbol for it.

Blazing Fist, not too impressed by it. I would be more inclined to use it if it also had All, as there's always the want to play more foundations after the attacks (since they don't count toward progressive).

I had considered Body of Souls, any suggestions on what to take out?

I was the first to post a Steve Fox deck, and plan on bumping it soon =)

Why did you pick All? I found it to be Steve's worst suit :-/

MarcoPulleaux said:

I was the first to post a Steve Fox deck, and plan on bumping it soon =)

Why did you pick All? I found it to be Steve's worst suit :-/

Sure off of Chaos he gains some momentum gen and Blazing Fist... but All outclasses Chaos in almost every way for him.

Fire? Well, sure Fire has plenty of damage pump and speed pump, but has no draw outside of Paul's support, and draw is severely needed for a 6HS with a 26 vitality.

Also, I tried but couldn't get a 16+ attack base off of punches for Chaos or Fire, excluding Paul's support... considering there are only 3 punches with Chaos now...

Unless you had something ELSE other than punches in your attack base? (spill the beans on your secret tech lol)

Demon Slayer
Lion Slayer
Gut Drill
Blazing Fist

4 Chaos punches sir =p

That's excellent Shinji. Now I need to figure out what the hell to do with Lion Slayer, considering it won't be worth the 2 check without having a kick before it, unless the 6HS character with no draw power wants to ditch a card in addition.

As in, Chaos-type is fail for Steve.

4 diff +1 high block, 4 mid for 8 damage without the kick combo

That isn't worth it to you?

Hey I'm not a fan of Chaos Steve, just saying it can be done, and with Ascending Zephyr to combo into Blazing Fists, which is definitely a good attack, even if you're using Phoenix Smasher.

I'm not a fan of discarding cards for costs then not being able to draw cards back. For 4 diff, 4M8 sounds tempting, but for 4 diff as well, 5H8 does too (Turn Thruster), considering that even if the +3 speed is negated, it's still 2H8, making it off zone which is always desirable, for the cost of... having an attack before it with Stun. Which is every punch in there except for Gut Drill. Even itself.

Though I'll definitely admit that Ascending Zephyr into Blazing Fist combo is worth it because technically you're turning two cards in your hand into two attacks. It's just that with a 6HS, even with all the draw power in the All version, I'd still be hard pressed to FIND three punches, much less find three punches, Ascending Zephyr then end up with no cards in hand because you did Punch, Punch, Blazing Fist, Ascending Zephyr, put the two remaining cards in your hand into momentum, multiple. Chaos just ends up being an incredibly HUGE risk.

But you do bring Chaos up as a valid build... it would just be a much bigger risk in my opinion... I'm curious about your build. Bump it up already so I may compare notes lol

Anyone ever start using Treacherous Offspring, I wonder? When it was released I remember how badly it was bashed but now it's a one-shot momentum that you can use for a multiple or some cost, in a 1/5 foundation. Sure, Nina doesn't like using it, but other than that...

Well, I feel Steve Fox doesn't care AS MUCH about draw since generally his E will give -5 no minimum, turning most attacks to donuts (or negatives) instantly.

I didn't build Chaos Fox because Fire Fox is much better, and I do intend on bumping both him and my Death Nightmare =).

I think draw is important in him because the more punches you draw and play, the more donuts you can eat.

Actually... Treacherous Offspring + Lion Slayer = I put any punch in my hand into momentum. Hmm... play Lion Slayer, discard a punch for its ability, remove Treacherous Offspring to put the top card in the discard pile (recently discarded punch) into momentum...

I still think Chaos is his worst symbol at the moment. Unless some Chaos foundations in SCIV change my mind, but word isn't even out on who's in it, much less their symbols other than a spoiled Mitsurugi sword...

Well, the only problem I had when building Fox was that All Fox looked too much like Fire Fox, 'cept Fire Fox simply had more cards than All Fox did.

MarcoPulleaux said:

Well, the only problem I had when building Fox was that All Fox looked too much like Fire Fox, 'cept Fire Fox simply had more cards than All Fox did.

The original version of Fox I had(fire) is GREATLY inferior to the All Steve Fox I have now, no joke, There is a few cards/combos/synergy's out there for All Punch decks that just make them better it seems like, specially Mr. fox

Once again, even looking at Guita's build, I notice that almost every card in it has Fire.

Both are good, but I'm just not so sure I like All better.

It's a thing of preference... have the ability to deal more damage vs. have the ability to play more attacks (and end up with more momentum).

Fire has an INSANE amount of damage pump and Communing, while All has draw and Genius Alchemist.

As for the attack lineup, Paul's attacks are basically obvious, the only difference qould be substituting Blazing Fist for Gut Drill, and having access to Boxing is Life.

You should test an All version and see that they play differently but are both pretty effective.

Posted my all deck in all it's glory, I have a bit of a crush on it honestly.

Chaos fails for Steve?? Sorry, sir, i have to disagree with you.

Just posted my first draft of a Chaos Steve Fox deck, and i have to say that it's been pretty deadly in early play-testing. Not finished tweaking it by any stretch of the imagination, but it's been really solid thus far.

Basically, run him off Kazuya's support, with AT LEAST 5 Chaos Character cards maindecked to play Merciless fighter (+6 damage pump is GOOD!).

Anyway...my current attack line-up looks like this:

3x Blazing Fist, 4x Demon Slayer, 4x Spinning Demon, and 4x Lion Slayer (which becomes a 4m16 attack w/Merciless Fighter, or 6-spd with SF's ability).

T2 kills are not uncommon in this deck...

And about the Treacherous Offspring question :

I use it in my Algol Chaos deck for late momentum gen or to get back a checked attack with Body of Souls.