so now what do you think now?
First, I have never played v1 or v2 but it wasnt from lack of wanting to. I have both editions of the rules, and they both looked cool. also, I dont have a history with the game and a bookshelf of books. so Im not angry and I dont have a whole lot of speculative hatred on this...but I did with 4e D&D so I totally understand the haters
But for what its worth, I am very optimistic especially since the dice system was explained. I'm a sucker for crazy looking dice.
I'm a special education teacher and I know a few things about this and that. visual perception or lack of it, levels of abstract thought that kind of thing. I think its high time for a visual resolution system instead of a numerical. It can possiblely cut down on the abstraction of the mechanics. Instead of remembering to add 10 % to this roll for this circumstance, everything is referenced on the card and you add a dice. that can make a game that can move a bit quicker. The older i get the less math i want to do, the less things i want to remember. (how do i charge, can I parry or dodge, ok how do i do that?, was that a half action or a full action, etc) I hope the new version helps cut down on a lot of that
What I want from a designer diary is to get a look at each type of card, an example of combat, and how they expect you to use the cardboard minis since they explicitly stated that this wasnt a mini game. And more importantly how easy is this game to GM?
cheers