Rules question - who takes actions first?

By Allavandrel, in Warhammer: Invasion The Card Game

Just a quick question, which I couldn't find answered in the rules (I probably missed it):

Do the active player or the opponent take the first action in an action window?

Allavandrel said:

Just a quick question, which I couldn't find answered in the rules (I probably missed it):

Do the active player or the opponent take the first action in an action window?

Yes. Do note that both players can put things on the stack, though. So, the starting player 'stacks' the first play, and keep stacking or pass priority. Then the other player(s) can stack their stuff, or pass priority.

The 'priority' system in Warhammer: Invasion is pretty loose, though.

Are you sure about this sequence of play? Is it stated in the rules somewhere?

I thought that the both players played one action at the times and the action sequence stopped when both players passed.

Allavandrel said:

Are you sure about this sequence of play? Is it stated in the rules somewhere?

I thought that the both players played one action at the times and the action sequence stopped when both players passed.

Unfortunately this is another 'grey' spot in the rules which will require your own judgement in deciding which way to play it.

Marius has described one such method where the active player receives priority back after taking his own action. This is the 'mtg' way of playing and seems viable.

The rulebook however states that actions can be 'played in response' to another action, but doesn't go as far as stating if a player can respond to his own actions before an opponent can, as in Marius example.

Personally until this is errata'd I'm going with Marius/Mtg way of playing tactics and receiveing priority but the choice is really yours at the moment.

Tough choice really. W:I uses the stack like M:tG does, but FFG's other two games don't use the stack, and a player action is a player action, If I play a unit that was my action next action as the rules are currently written seems to imply that my opponent now gets an action before my next one. Otherwise I'd have taken two actions in a row without my opponent having passed.

dormouse said:

Tough choice really. W:I uses the stack like M:tG does, but FFG's other two games don't use the stack, and a player action is a player action, If I play a unit that was my action next action as the rules are currently written seems to imply that my opponent now gets an action before my next one. Otherwise I'd have taken two actions in a row without my opponent having passed.

See the problem there is it doesn't state a player can't make a response to one of his own actions. And if this were Mtg you would receive priority to take another action.

However this isn't Mtg and the rules would seem to imply that maybe, kind of, possibly the opponent gets a shout before you do gran_risa.gif

Another one for the FAQ pile

It won't come up much, though, since the stack system is very free-form. You just announce your effects as you like, and stack 'm.

Marius said:

It won't come up much, though, since the stack system is very free-form. You just announce your effects as you like, and stack 'm.

Agreed. Would still like the clarification for my OCD though lengua.gif

Have we ever got an answer to these questions?

1. Who takes the first Action in an Action window?

2. Do a player takes all her/his actions and then pass, before the other player takes all her/his actions? Or do player one play one action, then player two, then player one again, ... until both players have passed??

Allavandrel said:

Have we ever got an answer to these questions?

1. Who takes the first Action in an Action window?

2. Do a player takes all her/his actions and then pass, before the other player takes all her/his actions? Or do player one play one action, then player two, then player one again, ... until both players have passed??

From how I'm reading it, it's resolved L5R-style.

So, the active player would take the first chance to either take a action in the Action windows or pass. When he plays a action, the other player has a chance to play something that reacts to it. Then the active player has a chance to play something that reacts to the react, and back and forth until no one has any more reactions left. Note that you can really only react to something with a action that specifically allows you to, like the Bright Wizards' reaction. (So, you can't queue up a bunch of unrelated actions to the task at hand.) After the reacts have been resolved, LIFO-style, the action itself resolves (or not, depending on the react). Then it's the other player's opportunity to play a action or pass. It goes back and forth until both players pass, and then it moves onto the next Phase. (Whether you want to or not. You can't sit back and keep passing actions waiting for your opponent to play/do something specific, since if he passes, it moves on, and you lose the opportunity to play it.)

Have we had an official ruling on these basic questions yet?

1. Who takes the first Action in an Action window?

2. Do a player takes all her/his actions and then pass, before the other player takes all her/his actions? Or do player one play a single action, then player two, then player one again, ... until both players have passed??

The FAQ unfortunately doesn't provide an answer...

Also if my opponent plays Followers of Mork, who assigns their damage first? Does this matter at the moment, probably not, but it might in the future.

If I'm playing dwarves and I see the FoM I may wait to see where my opponent puts his damage, then put 1 on the Zuf Engineers to kill them and make my opponent lose a card in that zone.

If i play my damage on warior priest, then i culd potentially kill my opponents units, depending on where he put his. So it does matter.

So we still don't know who should take the first action in an action window, and how the sequence of play should work... This is disappointing!! Hopefully, the next FAQ update lets us know.

The first action always goes to the active player. This was confirmed by Nate though sadly only implied in the rules. When there are simultaneous effects the active player sorts which order they resolve. If you play an effect that affects both players you must make all choices at the time of using the effect, your opponent would then make their selection. A player may only ever take one single action at a time and then it is their opponents chance to either respond or play an action of their own. If your opponent passes it is back to your opportunity to take an action. Once both players have passed consecutively then that action window closes.

dormouse said:

A player may only ever take one single action at a time and then it is their opponents chance to either respond or play an action of their own. If your opponent passes it is back to your opportunity to take an action. Once both players have passed consecutively then that action window closes.

Thanks a lot, Dormouse! Is the action sequence your houserules or has it been officially confirmed somewhere?

... and another question: What happens if the active player takes an action, then the opponent passes, then the active player takes another action - is the opponent then allowed to take an action or is it illegal because she has passed previously??

It was confirmed from Nate back in October following the general release of the game.

Each player always gets a chance to respond or taking their own action after another player has taken an action, no matter how many times they have passed before. It is only after both players have passed consecutively can neither player take another action until the next action window comes along.

Do responses create a sub-loop of the exact same process? So, for example, once a "response" has been played, both players keep playing either additional responses or passing, until both players pass?

And after the sub-loop ends, who takes the next action?

I've always played it one for one. An action played in response, is still an action and all actions taken pass back and forth between the players.