I must admit, ever since the initial announcement about this new edition, I've been pretty
.
I like the possibilities of this system, which appear to solve a lot of issues that my player groups have.
That being said, these new dice, all this cool art... it has a very "gee-whiz NEAT-O" feel of flashy new graphics and cool art.
... But will that get in the way of the typical mood of my campaigns?
As many have stated, the earlier versions of WFRP, especially the 1st edition, had such a gritty feel to them. It was quite easy to bring about a slightly pulp-y horror theme. You could be subtle if you wanted to be.
For example: the campaign that I was planning to run this winter (originally in WFRP v.2, but now in this new version) was more about the gothic horror atmosphere of dread rather than the glory of dungeon crawling.
I guess that my question is: should I be concerned at all?
What kinds of campaigns do other storytellers run out there, and are you going to attempt to transfer them to this new system?