Some campaign considerations

By GilmoreDK, in X-Wing Mission Control Technical Support and Feedback Forum

Hi There

I am frantically browsing for some campaign material while im waiting for the Raider (and its campaign) to be released.

I have tried to look at the existing stuff and while a lot of it is really good there is also some unnessesary design flaws in many of them that makes them unsuitable or too unflexible for my use. In order to make the campaigns more accessible i think there is some general considerations to be taken into account:

Here is some of the issues i have noted:

- Very specific ships needed - Some of the campaigns needs you to have a very specific set of ships available such as several YT-1300s, 3 Shuttles, 6 Interceptors, 2 Corvettes etc. You really need to have a big collection (or have more players having a sizeable collection) to be able to play these as designed. This goes for both the otherwise very well designed campaigns such as Assault on Barkhesh, Battle of Yavin and Roque squadron campaigns. All of these are very well designed but you need a dedicated group with a lot of ships among them. Make the campaign more flexible in terms of ship types etc. It could be that a certain named pilot is needed but have people select the rest of the squad. Allow certain ship types to keep the theme (for example pre-Battle of Endor types) but avoid being very specific on numbers (3 Y-wings, 5 A-wings etc).

- Poor scalability: Often in my experience, campaign games are played in teams. If a campaign mission is directly linked to a following mission, then it is not possible to for example play two simultaneous parallel missions in the campaign if you have 4 players. Unless the mission is a bit more loosely narratively hinged or the mission can be scaled so that all players can play the same game as a team game.

- One sided point of view: Some campaigns are primarily seen from a one-sided (typically Rebel) point of view, with the Imperial player being the anonymous hordes of bad guys. Not as fun to play that part, but understandable that the designer wants to make a strong narrative POV.

- Searchability in mission control: Mission control does a really bad job in presenting linked missions in a way that you can find it. Be very specific in naming the campaign missions in a manner so you from the headline can see where they belong in the campaign (and that they are actually a part of the campaign).

This brings me to: I am consideringthe Barkhesh campaign with my group but i will have to modify some missions heavily as i am not too interested in buying 4 E-wings or any Phanthoms, but will instead use my by now ok size-able collection of ships from the original trilogy.