So on and on we all ramble about the ineffectiveness of ordinance. Deadeye and munitions failsafe exist to help in that area but neither are useful after torpedoes are away-so it's even more points spent on an already inefficient weapon.
Sometimes we'll look at Airen Cracken or Lando or Squad Leader to get extra actions so we can fire effectively. But again, you're spending points on synergies to make one thing happen and when it does, those synergies are less important.
But it occurred to me today that the K-4 droid is a great delivery system. It isn't an action, so you can still spend your action to focus and deliver a very reliable punch. It still offers a reliable action economy after the munitions are spent too.
I've also recently become obsessed with firesprays in general and it works excellently on them.
Frankly, all of the named pilots have better things to do than waste their time dabbling with missiles and torps but a mando merc is a clean slate. He's got no pilot ability encouraging to spend his points to go down one path or another.
So here's what I came up with:
44: Mandolorian Mercenary w/ K4 droid, Calculation, Slave 1, Ion Torps
14: Binayre Pilot w/ Feedback array (x4)
Total: 100
I went with Ion torpedo's because they're kind of a jack all trades. If I'm facing a swarm, they better scatter. If I'm facing big ships, 4 dice with calculation hits like an HLC and stings like a mangler. If I'm facing arc-dodgers, feedbacks and and auxiliary can limit their movements.
Anyway, I can't be the only person thinking of this use for K4 droid. Anyone else have ideas?