Hey all!
I was just wondering, since it came up in my campaign last night, how do you GMs all deal with Telepathic powers ingame?
Reason for asking is, last night in my campaign, our Telepath knocked a mechanic out and tried to mindscan him to track down the location of an Apothocary. Now, I didn't want to do the:
"You beat him in the Opposed WP test, you learn so-and-so etc etc".
So I had the Psyker transferred to..a sort of dreamscape, he was standing in a metal room, but he was the mechanic. I can paste the text about what transpired:
GM:You're standing in a drab, grey metallic room
Frost lines the walls and you walk over to a dresser, pulling a nametag from the top, the name "Petr Hert" glittters
You pin it to your dark grey robes, looking foreward to the evening, there's a game at the arena. You should probably jog to work, but you really can't be bothered. The sofa in the corner of the room looks awfully appealing, the bag of grox rinds calling to you
GM:Level 2
GM:45, 1 DoF
GM:pass
Psyker: 45 as well?! what are the odds.
Psyker: like...one in a hundred or something more
GM: hehe
Psyker: right, so I passed
GM: Someone knocks at the door, you go over to it, a Psyker is standing there, his badge reads "Ivan Blackheart", you sneer at him, slamming the door in his face. The vox line rings, you answer it; "Hey Petr, It's Shmidt, listen, you at the game tonight? I'll see you there, afterwards I was thinking we could go and meet the guys? Same place as last time." You smile, looking foreward to meeting the guys at the place
GM: Level 3
Psyker: ..06
GM: Nifty
Psyker: failed, rerolled, passed with a 9 so 5dos
Psyker: no fateness return
GM: You smile; "Sure, last time was great, I'll seeya at the Arena. Can we meet somewhere better? Behind the meat vendor was disgusting..." The voice at the other end of the line laughs; "No Petr, behind the meat vendor. Same, every midweek evening." You nod; "Fine, seeya there." You hand up and head over to your computer terminal, tappping the password in; "Yvanst". You check to see if you have any messages, none. Not even from Jess. That's a shame, you had a good time at the arena with her...
GM: Level 5
Psyker: 16, 5dos
GM: 13
GM: Bam!
Psyker: So..it ends there
GM: The doorbell rings again, you pull it open. You scream as a beast, easily 3 metres tall with 6inch claws breaks through the doorframe, it picks you up and tears you in half, blood spurts everywhere
The idea was our Psyker (Ivan Blackheart) was in the Mechanics dream and the thing at the end was 2 things, 1, the mechanics nightmares made manifest and 2, the beast the acolytes will soon be facing in said arena.
So yeah, how do you GMs deal with telepathic powers ingame?