I'm planning on running Capital-to-Capital ship combat, and a number of issues are confusing me.
What would the dice pool be for a full salvo of an ISD's 10 dorsal Twin Heavy Turbolasers, as an extreme example?
RAW, when we deal with minion's group skills, no skill goes above 5.
So what happens to the 4 additional guns on the battery? Should they provide boost dice, in which case a 10 gun salvo basic dice pool would look like this: GGGYYBBBB? (As per the "assist" action for the extra 4 guns).
Also, when using actions such as "Blanket Barrage", "Concentrated Barrage" and "Overwhelming Barrage", is the gunnery check made with a single gunner's basic dice pool: GG? Or can I use the minion group skill mechanics as well?
Thanks in advance and sorry for my bad english, guys!
Edited by Vianna