Hello again! I have a couple of new questions regarding how different GM's handle additional income outside of the normal adventure sessions you play through with your groups.
As of right now my team has about 40k in credits stored away, a new Wayfarer cargo ship (they traded their yt-1300 for it), and they started a homestead on Ryloth outside of New Meen where LAotH took place.
They "liberated" the compound that was being held by the goons that were messing with the people of New Meen, and then bought the land from the Ryloth government along with the buildings on it. So far they have a barracks, a cantina, they have built an enclosed hanger bay for their ship, and are building a store so they can provide general items to the people of New Meen as well as sell some things they find.
My questions revolve around the following:
1. How much should they earn per month with the Cantina/Store & how do you go about calculating that (dice roll?)
2. How much should they be paying the employees who work at these places and the cost to restock
3. Since they have liked this idea of building up a constant stream of income...how would I be able to limit what they make so they don't get too much money and become too wealthy for what kind of adventures/missions they are asked to do because they think it's below them
And my last question is a multiple part question:
4. They want to start using their new larger ship for a "legit" shipping business, I had one PC say "Well we can do at least 1 run per day, and if we don't meet for 2 weeks then we have roughly 13-14 deliveries we can charge for...right?"....and on that thought I figured they might be able to run a couple of these types of side-missions in-between games but...
a) how many are too many?
b) How much would these pay out?
c) Should I make them buy the "Fly Casual" source book to get more info as to how much each type of mission pays before allowing it to go forward?
Any help with these questions would be greatly appreciated!