We were considering a house rule where in
each
Side Mission stage you're dealt two Side Mission cards, and after you choose one the other cards are discarded. Side Missions are then one time opportunities, with a new pair of options in every Side Mission stage.
Here's the reasoning:
- More realistic: The side missions happen without you if you don't go on them, they don't just wait for you forever. Luke's not going to be recruiting on Tatooine forever, Han Solo's "target" in Sorry About The Mess isn't going to stay in the same place forever.
- More choice: The side mission choice is more meaningful, picking one closes off the other. You've got to really think about it rather than do one and do the other next side mission. You really get a feel that this is a choice. Plus the Agenda side missions become serious decisions rather than auto-"Do the agenda mission": if you get a mission you really want to do and the Imperial plays Dark Obsession then you've got a major choice to make.
- See more of the deck: In the one campaign I've played the character missions never came up. While cycling through side missions more quickly has the potential side effect of giving you two orange missions at once, the normal setup has the risk of that orange side mission not coming up at all. This way you see most of the side mission deck. It also makes Sabotaged Plans from IG-88's agenda set less useless, as it's no longer going to just cycle you into a worse mission: most of the deck'll be seen anyway so it's much more sensible to remove a dangerous mission.
And finally, we figured it'd be more fun.
Edited by TIE Pilot