Good afternoon (or morning or evening) all.
My groups has been talking about the possibility of keeping the TIEs inside the hanger bay until needed.
I really like the idea of a ship hyperspacing in and then releasing the Squadrons as needed. Also perhaps allowing damaged squadrons to re-enter the hanger, perfect for a campaign where you may need to save Howrunner or Luke!
Perhaps it would take a Squadron command to do so, and if too much then maybe they could only move that activation.
So to start I will list, from Wookieepedia and some other sources, the Squadron capacity of the SW: Armada ships.
Squadron = 12 Starfighters typically divided into 3 flights of 4 fighters (or 4 flights of 3 fighters). Seems the same for Imperial and Rebel (scum).
Imperial Navy
Fighter Wing = 6 Squadrons of 12 Starfighters each
Imperial-Class Star Destroyer (I and II):
72 Starfighters/bombers (1 Fighter Wing)
8 Lambda Shuttles
5 Assault Gunboats
Victory-I Star Destroyer:
2 Squadrons or 24 Starfighters
Victory-II Star Destroyer:
2 Squadrons or 24 Starfighters
5 Lambda Shuttles
Gladiator Star Destroyer:
2 Squadrons or 24 Starfighters
Rebel Alliance
Fighter Wing= 3 Squadrons of 12 Starfighters
Nebulon-B Frigate:
24 Starfighters (originally 2 Squadrons of TIEs)
CR90 Corvette:
No Starfighter capacity listed.
Assault Frigate Mk II:
No Starfighter capacity listed on Wookieepedia
MC80 ‘Home One’:
120 Starfighters
MC30c Frigate:
12 Fighters (only according to rpggamer.org)