Massive Strategic Game

By ZachG101, in Star Wars: Armada

Has anyone thought of doing some massive game on the strategic level. With all battles being fought by miniatures, each planet being able to produce a specific number of credits, resources(diff metals, tibanna gas, crystals, etc.) in order to make different unit parts(guns, droids, armour, speeder, etc.) and to train units(minis).

I am planning on and already have a minor collection of Star Wars minis from WOTC to be used for ground battles. For space battles I am having trouble deciding on Armada or Starship Battles. Starship battles has more variety and is much cheaper which is good for different gov'ts off all timelines(obviously some factions wouldn't have access to their actual ships but I could use some of those). While armada is at a much higher quality level and way better rules it seems but is much more expensive(prob will be 10x more money for same num of ships) which will make it hard to build large fleets and has little variety.

I was thinking of doing starship battles for most factions, and when I do exclusively Galactic Civil War, I would use armada, but still unsure. I'm also trying to make up rules for such a complicated game, any advice would be great.

You should check out SW Rebellion. It's an old video game. I think the basic premise could transfer pretty well to miniatures. The scale of doing something like this would be pretty massive though and I think the bookkeeping aspect alone would suck all the fun out of it.

If you're looking for a massive strategic game, this is probably the biggest one that I've seen:

http://www.starfleetgames.com/federationandempire.shtml

It's not Star Wars, of course, but if you want big, it's there. Fun, too, but very time consuming. Having done similar things for other game systems, I'd recommend less detail, rather than more.

You should check out SW Rebellion. It's an old video game. I think the basic premise could transfer pretty well to miniatures. The scale of doing something like this would be pretty massive though and I think the bookkeeping aspect alone would suck all the fun out of it.

I've seen that game before, but it i thought it seemed more based on heroes and special events than galactic war which is what I'm looking for but I have decided to use some ideas from it such as 'heroes'

If you're looking for a massive strategic game, this is probably the biggest one that I've seen:

http://www.starfleetgames.com/federationandempire.shtml

It's not Star Wars, of course, but if you want big, it's there. Fun, too, but very time consuming. Having done similar things for other game systems, I'd recommend less detail, rather than more.

I think that has some good ideas which I will use for the Star Wars game, it seems a simplified economy might be best.

I am thinking of just using credits to buy points worth of minis, different scale between ships and minis. For example it would cost 1000 credits for one point of a ground mini and ships at 100,000 per point. I was thinking of adding various resources but would want to make simplified game first. Also I would add a way for the amount of pop affecting the amount of troops that can be produced per turn and credits produced. I want to add a way for different classes of soldiers and ships. I will try to make up something over weekend with only ground troops having mini battles as I don't yet have any ships but will use an approx for how battles would generally turn out. I will start with one region of the Galaxy and move on from them.

You should check out SW Rebellion. It's an old video game. I think the basic premise could transfer pretty well to miniatures. The scale of doing something like this would be pretty massive though and I think the bookkeeping aspect alone would suck all the fun out of it.

If you're looking for a massive strategic game, this is probably the biggest one that I've seen:

http://www.starfleetgames.com/federationandempire.shtml

It's not Star Wars, of course, but if you want big, it's there. Fun, too, but very time consuming. Having done similar things for other game systems, I'd recommend less detail, rather than more.

I love both the mentioned games. In fact Rebellion was the first game I purchased when I joined GOG.com followed by Galactic Battlegrounds and Empire at War gold. Still running either system as minis will take a ton of accounting. In Federation and Empire I usually spend about 90% of the time planning, calculating, and double checking budgets and supply stituations and 10% running turns or battles.

In Federation and Empire I usually spend about 90% of the time planning, calculating, and double checking budgets and supply stituations and 10% running turns or battles.

With the exception of capital assaults, that sounds similar to what my experience has been. I think about half the time I spend doing the budget is looking up ship YIS dates so I can find out when I can buy variants.