Yorr-Turr-Tetran

By USCGrad90, in X-Wing Squad Lists

I was wondering what people thought of this build. I do not have the Autothrusters or Stealth Device cards yet, so am using a Shield Upgrade.

Lamba Shuttle - Captain Yorr (24) + Engine Upgrade Mod (4) + ST-321 Title (3) + Intelligence Agent Crew (1)

Tie Interceptor - Turr Phennir (25) + Push the Limit Elite (3) + Shield upgrade Mod (4) + Royal Tie Guard Title (0) + Targeting Computer (2)

Tie Interceptor - Tetrin Cowell (25) + Push the Limit Elite (3) + Shield upgrade Mod (4) + Royal Tie Guard Title (0) + Targeting Computer (2)

What I am hoping is that Yorr can stay within range 2 of Turr and Tetrin to allow them to set up some nifty Kturns with no stress.

The Intelligence agent will allow me to get an idea where at least one ship will be headed.

I'd cut the targeting Computers and ST-321. ST-321 is rather niche to begin with (You can't use the lock if the target is out of range, after all), while your interceptors will generally be better off with focus+boost/evade/barrel roll.

Tetran Cowell also doesn't get much milage out of PtL- Without Stay on Target, I don't see any reason to run him over a more reliable pilot like Fel or Jax. PtL is more viable on Turr, since you can trigger it off the action after you attack, but I'd prefer Veteran Instincts in most cases.

Obviously, Autothrusters would be a big help, but I'd say keep the shield upgrades over Stealth device- I really, really don't trust stealth device.

I'd cut the targeting Computers and ST-321. ST-321 is rather niche to begin with (You can't use the lock if the target is out of range, after all), while your interceptors will generally be better off with focus+boost/evade/barrel roll.

Tetran Cowell also doesn't get much milage out of PtL- Without Stay on Target, I don't see any reason to run him over a more reliable pilot like Fel or Jax. PtL is more viable on Turr, since you can trigger it off the action after you attack, but I'd prefer Veteran Instincts in most cases.

Obviously, Autothrusters would be a big help, but I'd say keep the shield upgrades over Stealth device- I really, really don't trust stealth device.

ST-321 would allow me to lock before actually getting in range to free up an action when I was close enough to fire -try to line up an attack with a Focus and TL in the same round. I actually found it very useful with Col Jendon in other scenarios passing off TLs. BUT - I could see giving it up and upgrade to Fel or Jax.

I haven't run Tetran - so was kinda wondering what a 1K would be like in actual play- Might keep him and run this in a casual game.

Was thinking of the idea of hitting a 1K - Have Yorr within range 2 to take the stress and be able to focus+boost/evade/barrel roll/TL.

I have not seen anybody in our group run him and hit a 1K - so I would like to surprise somebody with it and see how it affected the game.

With Turr I was thinking he would have the option to use PTL before an attack - assuming Yorr is in range 2. Try to get him to Range 1 and still have a boost or barrel roll to move him out of arc when needed.