Accuracy vs. Named Fighter Pilots

By TheRealStarkiller, in Star Wars: Armada

I got the feeling that accuracy results should not be used against the defence tokens of named fighters. The sheer mass of blue dice negate the tokens so often.

I had a few games now. Luke went down as fast as the other X-Wings in every game. Those Brace tokens don't give him a ****. And Howlrunner? Scatter? No chance when attacked by X-Wings with 4 blues.

So, anybody else got the feeling for this?

EDIT: Oh my gosh ... wrong subforum ....

Edited by TheRealStarkiller

Wrong subforum, but I'll bite. ;)

I have been having similar experiences--the tokens just do not add much survivability. At most, they seem to buy you one extra shot. For the most part, Luke goes down in about three to four shots if the dice are modified (and they always are with swarm). Howlrunner fairs even worse, going down in three shots typically, and sometimes even in two. If she triggers scatter even once she does better, but it happens so rarely...

Yesterday I played a game where Howlrunner absorbed massive amounts of incoming fire over the course of two rounds before finally going down, but it wasn't due to the tokens, though; the X-Wings simply missed. All in all, I would say the tokens on named pilots are not great.

In my opinion, a low-impact fix that might help would be to modify the brace tokens slightly. If brace was changed to allow for either halving an attack or canceling a single damage, that could actually help a tiny bit. It wouldn't impact many shots, but would allow you to cancel the one piddling damage that creeps in at times. It would be a mild buff, and wouldn't be game-changing. even then, I named pilots would still die really fast...

Maybe it's all for the best. Super-squadrons might mess with game balance too much

I could see something along the lines of brace working that way for squadrons only. However I have never had any issue with luke dieing to fast. More on the oppisit side of things, I have had a real hard time killing him, most of the time all my ties have to fire at just him if I want to kill him in one round, and the three other X-wings will kill three of my Tie's next turn I normaly lose the rest of my ties and if I am lucky I kill one more X-wing. I can only remember one game were my ships have only had to kill one X-wing after all my Tie's are dead, and my Star Destroyers are not good at anti-fighter.